using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AlertController : MonoBehaviour
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{
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public Text text;
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public Slider slider;
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public float hideTime = 5f;
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// private Vector3 originalPos;
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// private float lastSpotted;
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void Start ()
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{
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NotificationServer.register("spotted boat", spottedBoat);
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NotificationServer.register("lost boat", lostBoat);
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NotificationServer.register("restart scene", restartScene);
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// originalPos = text.rectTransform.anchoredPosition3D;
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}
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public void spottedBoat()
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{
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LeanTween.cancel(text.gameObject, false);
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LeanTween.cancel(slider.gameObject, false);
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// lastSpotted = Time.timeSinceLevelLoad;
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NotificationServer.notify("show AlertText");
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text.text = "hide!";
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setTimer(0f);
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}
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public void lostBoat()
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{
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LeanTween.cancel(text.gameObject, false);
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LeanTween.cancel(slider.gameObject, false);
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NotificationServer.notify("show AlertText");
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NotificationServer.notify("show AlertTimer");
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text.text = "stay hidden";
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LeanTween.value(slider.gameObject, 0f, 1f, hideTime).setOnUpdate((float val)=>{
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setTimer(val);
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}).setOnComplete(()=>{
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NotificationServer.notify("hide AlertTimer");
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NotificationServer.notify("statechange Searchlight returning");
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text.text = "hidden...";
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LeanTween.delayedCall(text.gameObject, 2f, ()=>{
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NotificationServer.notify("hide AlertText");
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});
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});
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}
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public void restartScene()
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{
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LeanTween.cancel(text.gameObject, false);
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LeanTween.cancel(slider.gameObject, false);
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NotificationServer.notify("hide AlertText");
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NotificationServer.notify("hide AlertTimer");
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}
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public void setTimer(float val)
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{
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slider.value = val;
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}
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}
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