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46 lines
1.3 KiB

using UnityEngine;
using System.Collections;
using DentedPixel;
public class PathSplines : MonoBehaviour {
public Transform[] trans;
LTSpline cr;
private GameObject avatar1;
void OnEnable(){
// create the path
cr = new LTSpline( new Vector3[] {trans[0].position, trans[1].position, trans[2].position, trans[3].position, trans[4].position} );
// cr = new LTSpline( new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f), new Vector3(30f,0f,0f)} );
}
void Start () {
avatar1 = GameObject.Find("Avatar1");
// Tween automatically
LeanTween.move(avatar1, cr, 6.5f).setOrientToPath(true).setRepeat(1).setOnComplete( ()=>{
Vector3[] next = new Vector3[] {trans[4].position, trans[3].position, trans[2].position, trans[1].position, trans[0].position};
LeanTween.moveSpline( avatar1, next, 6.5f); // move it back to the start without an LTSpline
}).setEase(LeanTweenType.easeOutQuad);
}
private float iter;
void Update () {
// Or Update Manually
// cr.place( avatar1.transform, iter );
iter += Time.deltaTime*0.07f;
if(iter>1.0f)
iter = 0.0f;
}
void OnDrawGizmos(){
// Debug.Log("drwaing");
if(cr==null)
OnEnable();
Gizmos.color = Color.red;
if(cr!=null)
cr.gizmoDraw(); // To Visualize the path, use this method
}
}