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using UnityEngine;
using System.Collections;
using DentedPixel;
namespace DentedPixel.LTExamples{
public class PathBezier : MonoBehaviour {
public Transform[] trans;
LTBezierPath cr;
private GameObject avatar1;
void OnEnable(){
// create the path
cr = new LTBezierPath( new Vector3[] {trans[0].position, trans[2].position, trans[1].position, trans[3].position, trans[3].position, trans[5].position, trans[4].position, trans[6].position} );
}
void Start () {
avatar1 = GameObject.Find("Avatar1");
// Tween automatically
LTDescr descr = LeanTween.move(avatar1, cr.pts, 6.5f).setOrientToPath(true).setRepeat(-1);
Debug.Log("length of path 1:"+cr.length);
Debug.Log("length of path 2:"+descr.optional.path.length);
}
private float iter;
void Update () {
// Or Update Manually
//cr.place2d( sprite1.transform, iter );
iter += Time.deltaTime*0.07f;
if(iter>1.0f)
iter = 0.0f;
}
void OnDrawGizmos(){
// Debug.Log("drwaing");
if(cr!=null)
OnEnable();
Gizmos.color = Color.red;
if(cr!=null)
cr.gizmoDraw(); // To Visualize the path, use this method
}
}
}