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#if !UNITY_FLASH
using UnityEngine;
using System.Collections;
using DentedPixel;
public class GeneralEventsListenersCS : MonoBehaviour {
Vector3 towardsRotation;
float turnForLength = 0.5f;
float turnForIter = 0f;
Color fromColor;
// It's best to make this a public enum that you use throughout your project, so every class can have access to it
public enum MyEvents{
CHANGE_COLOR,
JUMP,
LENGTH
}
void Awake(){
LeanTween.LISTENERS_MAX = 100; // This is the maximum of event listeners you will have added as listeners
LeanTween.EVENTS_MAX = (int)MyEvents.LENGTH; // The maximum amount of events you will be dispatching
fromColor = GetComponent<Renderer>().material.color;
}
void Start () {
// Adding Listeners, it's best to use an enum so your listeners are more descriptive but you could use an int like 0,1,2,...
LeanTween.addListener(gameObject, (int)MyEvents.CHANGE_COLOR, changeColor);
LeanTween.addListener(gameObject, (int)MyEvents.JUMP, jumpUp);
}
// ****** Event Listening Methods
void jumpUp( LTEvent e ){
GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 300f);
}
void changeColor( LTEvent e ){
Transform tran = (Transform)e.data;
float distance = Vector3.Distance( tran.position, transform.position);
Color to = new Color(Random.Range(0f,1f),0f,Random.Range(0f,1f));
LeanTween.value( gameObject, fromColor, to, 0.8f ).setLoopPingPong(1).setDelay(distance*0.05f).setOnUpdate(
(Color col)=>{
GetComponent<Renderer>().material.color = col;
}
);
}
// ****** Physics / AI Stuff
void OnCollisionEnter(Collision collision) {
if(collision.gameObject.layer!=2)
towardsRotation = new Vector3(0f, Random.Range(-180, 180), 0f);
}
void OnCollisionStay(Collision collision) {
if(collision.gameObject.layer!=2){
turnForIter = 0f;
turnForLength = Random.Range(0.5f, 1.5f);
}
}
void FixedUpdate(){
if(turnForIter < turnForLength){
GetComponent<Rigidbody>().MoveRotation( GetComponent<Rigidbody>().rotation * Quaternion.Euler(towardsRotation * Time.deltaTime ) );
turnForIter += Time.deltaTime;
}
GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 4.5f);
}
// ****** Key and clicking detection
void OnMouseDown(){
if(Input.GetKey( KeyCode.J )){ // Are you also pressing the "j" key while clicking
LeanTween.dispatchEvent((int)MyEvents.JUMP);
}else{
LeanTween.dispatchEvent((int)MyEvents.CHANGE_COLOR, transform); // with every dispatched event, you can include an object (retrieve this object with the *.data var in LTEvent)
}
}
}
#endif