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23 lines
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class WaterObject : MonoBehaviour {
/// <summary>
/// Called when object intersects water plane
/// </summary>
public abstract void OnWaterEnter();
/// <summary>
/// Called while objects stays in water
/// </summary>
public abstract void OnWaterStay();
/// <summary>
/// Called when object leaves water
/// </summary>
public abstract void OnWaterExit();
}