|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class TestMoveController : MonoBehaviour
|
|
{
|
|
public float speed = 100f;
|
|
|
|
void Update ()
|
|
{
|
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
|
transform.Translate(Vector3.right * Time.deltaTime * speed);
|
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
|
transform.Translate(Vector3.back * Time.deltaTime * speed);
|
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
|
transform.Translate(Vector3.left * Time.deltaTime * speed);
|
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
|
transform.Translate(Vector3.forward * Time.deltaTime * speed);
|
|
}
|
|
}
|