using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public abstract class HeavyObject : WaterObject {
|
|
|
|
public float splashRadius;
|
|
public float splashPower;
|
|
|
|
public override void OnWaterEnter(WaterController water) {
|
|
Debug.Log ("creating wave");
|
|
water.CreateWave (transform.position, splashRadius, splashPower);
|
|
}
|
|
|
|
}
|