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30 lines
548 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoatController : WaterObject {
public override void OnWaterEnter() {
throw new NotImplementedException();
}
public override void OnWaterStay() {
throw new NotImplementedException();
}
public override void OnWaterExit() {
throw new NotImplementedException();
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}