using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoatController : WaterObject {
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public override void OnWaterEnter() {
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throw new NotImplementedException();
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}
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public override void OnWaterStay() {
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throw new NotImplementedException();
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}
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public override void OnWaterExit() {
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throw new NotImplementedException();
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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