using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class HidingSpot : MonoBehaviour {
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// Use this for initialization
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void Start() {
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GetComponent<BoxCollider>().isTrigger = true;
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}
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// Update is called once per frame
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void Update() {
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}
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void OnTriggerEnter(Collider other) {
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if (other.gameObject.CompareTag("Player")) {
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Searchlight.playerHidden = true;
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// Debug.Log("player here");
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}
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}
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void OnTriggerExit(Collider other) {
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if (other.gameObject.CompareTag("Player")) {
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Searchlight.playerHidden = false;
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// Debug.Log("player exit");
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}
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}
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}
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