using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoatController : BuoyantObject {
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public float trunSpeed = 0.5f;
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// Use this for initialization
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void Start () {
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}
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void Update() {
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lookAtDir(Vector3.ProjectOnPlane(rb.velocity, Vector3.up));
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}
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// Update is called once per frame
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void lookAtDir(Vector3 inputDir) {
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Quaternion targetRotation = Quaternion.LookRotation(inputDir,Vector3.up);
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float str = Mathf.Min(trunSpeed * Time.deltaTime, 1);
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transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, str);
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}
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}
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