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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DontRotate : MonoBehaviour {
private Quaternion originalRot;
public float maxAngle;
public float turnSpeed = 0.5f;
// Use this for initialization
void Start () {
originalRot = transform.rotation;
}
// Update is called once per frame
void Update () {
transform.rotation = originalRot;
}
// Update is called once per frame
void lookAtDir(Vector3 inputDir) {
Quaternion targetRotation = Quaternion.LookRotation(inputDir, Vector3.up);
float str = Mathf.Min(turnSpeed * Time.deltaTime, 1);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, str);
}
}