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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestMoveController : MonoBehaviour
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{
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public float speed = 100f;
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void Update ()
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{
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if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
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transform.Translate(Vector3.back * Time.deltaTime * speed);
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
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transform.Translate(Vector3.left * Time.deltaTime * speed);
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if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
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transform.Translate(Vector3.forward * Time.deltaTime * speed);
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if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
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transform.Translate(Vector3.right * Time.deltaTime * speed);
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}
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}
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