using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class HeavyObject : WaterObject {
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public float splashRadius;
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public float splashPower;
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public override void OnWaterEnter(WaterController water) {
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// Debug.Log ("creating wave");
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water.CreateWave (transform.position, splashRadius, splashPower);
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}
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}
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