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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightBeam : MonoBehaviour {
public Transform target;
public Transform lightBeam;
private Searchlight.SearchState searchState;
// Use this for initialization
void Start () {
NotificationServer.register("statechange Searchlight", toggleState);
NotificationServer.register("switch off", switchOff);
NotificationServer.register("restart scene", resetState);
}
// Update is called once per frame
void Update () {
Vector3 lookAtPos = target.position;
lookAtPos.y = lightBeam.position.y;
lightBeam.LookAt(target);
}
private void toggleState() {
if (searchState == Searchlight.state)
return;
if (!isActiveAndEnabled)
return;
searchState = Searchlight.state;
GetComponent<Animator>().SetBool("isSeen", (Searchlight.state == Searchlight.SearchState.Chasing));
}
private void resetState() {
searchState = Searchlight.SearchState.Spline;
lightBeam.gameObject.SetActive(true);
target.gameObject.SetActive(true);
if (isActiveAndEnabled)
GetComponent<Animator>().SetBool("isSeen", false);
}
private void switchOff(object offObject) {
GameObject offGO = offObject as GameObject;
// Debug.LogWarning(offGO + " vs " + gameObject);
if (offGO == gameObject)
{
lightBeam.gameObject.SetActive(false);
target.gameObject.SetActive(false);
}
}
}