using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider))] public class HidingSpot : MonoBehaviour { // Use this for initialization void Start() { GetComponent().isTrigger = true; } // Update is called once per frame void Update() { } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Searchlight.playerHidden = true; // Debug.Log("player here"); } } void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Player")) { Searchlight.playerHidden = false; // Debug.Log("player exit"); } } }