using UnityEngine; using System.Collections; using DentedPixel; public class GeneralAdvancedTechniques : MonoBehaviour { public GameObject avatarRecursive; public GameObject avatar2dRecursive; public RectTransform wingPersonPanel; public RectTransform textField; public GameObject avatarMove; public Transform[] movePts; public GameObject[] avatarSpeed; public GameObject[] avatarSpeed2; private Vector3[] circleSm = new Vector3[]{ new Vector3(16f,0f,0f), new Vector3(14.56907f,8.009418f,0f), new Vector3(15.96541f,4.638379f,0f), new Vector3(11.31371f,11.31371f,0f), new Vector3(11.31371f,11.31371f,0f), new Vector3(4.638379f,15.96541f,0f), new Vector3(8.009416f,14.56908f,0f), new Vector3(-6.993822E-07f,16f,0f), new Vector3(-6.993822E-07f,16f,0f), new Vector3(-8.009419f,14.56907f,0f), new Vector3(-4.63838f,15.9654f,0f), new Vector3(-11.31371f,11.31371f,0f), new Vector3(-11.31371f,11.31371f,0f), new Vector3(-15.9654f,4.63838f,0f), new Vector3(-14.56908f,8.009415f,0f), new Vector3(-16f,-1.398764E-06f,0f), new Vector3(-16f,-1.398764E-06f,0f), new Vector3(-14.56907f,-8.009418f,0f), new Vector3(-15.9654f,-4.638382f,0f), new Vector3(-11.31371f,-11.31371f,0f), new Vector3(-11.31371f,-11.31371f,0f), new Vector3(-4.638381f,-15.9654f,0f), new Vector3(-8.009413f,-14.56908f,0f), new Vector3(1.907981E-07f,-16f,0f), new Vector3(1.907981E-07f,-16f,0f), new Vector3(8.00942f,-14.56907f,0f), new Vector3(4.638381f,-15.9654f,0f), new Vector3(11.31371f,-11.3137f,0f), new Vector3(11.31371f,-11.3137f,0f), new Vector3(15.96541f,-4.638378f,0f), new Vector3(14.56907f,-8.009418f,0f), new Vector3(16f,2.797529E-06f,0f) }; private Vector3[] circleLrg = new Vector3[]{ new Vector3(25f,0f,0f), new Vector3(22.76418f,12.51472f,0f), new Vector3(24.94595f,7.247467f,0f), new Vector3(17.67767f,17.67767f,0f), new Vector3(17.67767f,17.67767f,0f), new Vector3(7.247467f,24.94595f,0f), new Vector3(12.51471f,22.76418f,0f), new Vector3(-1.092785E-06f,25f,0f), new Vector3(-1.092785E-06f,25f,0f), new Vector3(-12.51472f,22.76418f,0f), new Vector3(-7.247468f,24.94594f,0f), new Vector3(-17.67767f,17.67767f,0f), new Vector3(-17.67767f,17.67767f,0f), new Vector3(-24.94594f,7.247468f,0f), new Vector3(-22.76418f,12.51471f,0f), new Vector3(-25f,-2.185569E-06f,0f), new Vector3(-25f,-2.185569E-06f,0f), new Vector3(-22.76418f,-12.51472f,0f), new Vector3(-24.94594f,-7.247472f,0f), new Vector3(-17.67767f,-17.67767f,0f), new Vector3(-17.67767f,-17.67767f,0f), new Vector3(-7.247469f,-24.94594f,0f), new Vector3(-12.51471f,-22.76418f,0f), new Vector3(2.98122E-07f,-25f,0f), new Vector3(2.98122E-07f,-25f,0f), new Vector3(12.51472f,-22.76418f,0f), new Vector3(7.24747f,-24.94594f,0f), new Vector3(17.67768f,-17.67766f,0f), new Vector3(17.67768f,-17.67766f,0f), new Vector3(24.94595f,-7.247465f,0f), new Vector3(22.76418f,-12.51472f,0f), new Vector3(25f,4.371139E-06f,0f) }; // Use this for initialization void Start () { // Recursion - Set a objects value and have it recursively effect it's children LeanTween.alpha( avatarRecursive, 0f, 1f).setRecursive(true).setLoopPingPong(); LeanTween.alpha( avatar2dRecursive, 0f, 1f).setRecursive(true).setLoopPingPong(); LeanTween.alpha( wingPersonPanel, 0f, 1f).setRecursive(true).setLoopPingPong(); // Destroy on Complete - // Chaining tweens together // setOnCompleteOnRepeat // Move to path of transforms that are moving themselves LeanTween.value( avatarMove, 0f, (float)movePts.Length-1, 5f).setOnUpdate((float val)=>{ int first = (int)Mathf.Floor(val); int next = first < movePts.Length-1 ? first + 1 : first; float diff = val - (float)first; // Debug.Log("val:"+val+" first:"+first+" next:"+next); Vector3 diffPos = (movePts[next].position-movePts[first].position); avatarMove.transform.position = movePts[first].position + diffPos*diff; }).setEase(LeanTweenType.easeInOutExpo).setLoopPingPong(); // move the pts for(int i = 0; i < movePts.Length; i++) LeanTween.moveY( movePts[i].gameObject, movePts[i].position.y + 1.5f, 1f).setDelay(((float)i)*0.2f).setLoopPingPong(); // move objects at a constant speed for(int i = 0; i < avatarSpeed.Length; i++) LeanTween.moveLocalZ( avatarSpeed[i], (i+1)*5f, 1f).setSpeed(6f).setEase(LeanTweenType.easeInOutExpo).setLoopPingPong(); // any time you set the speed it overrides the time value // move around a circle at a constant speed for(int i = 0; i < avatarSpeed2.Length; i++){ LeanTween.moveLocal( avatarSpeed2[i], i == 0 ? circleSm : circleLrg, 1f).setSpeed(20f).setRepeat(-1); } } }