using UnityEngine; using System.Collections; using DentedPixel; public class TestingRigidbodyCS : MonoBehaviour { private GameObject ball1; // Use this for initialization void Start () { ball1 = GameObject.Find("Sphere1"); LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f); LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1); } // Update is called once per frame void Update () { } }