Shader "Custom/2dUnlitWithFade" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" } Category { Lighting Off ZWrite Off //ZWrite On // uncomment if you have problems like the sprite disappear in some rotations. Cull back Blend SrcAlpha OneMinusSrcAlpha //AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels. Tags {Queue=Transparent} SubShader { Pass { SetTexture [_MainTex] { ConstantColor [_Color] Combine Texture * constant } } } } }