using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoatController : WaterObject { public override void OnWaterEnter() { throw new NotImplementedException(); } public override void OnWaterStay() { throw new NotImplementedException(); } public override void OnWaterExit() { throw new NotImplementedException(); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }