using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestMoveController : MonoBehaviour { public float speed = 100f; void Update () { if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) transform.Translate(Vector3.back * Time.deltaTime * speed); if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) transform.Translate(Vector3.left * Time.deltaTime * speed); if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) transform.Translate(Vector3.forward * Time.deltaTime * speed); if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) transform.Translate(Vector3.right * Time.deltaTime * speed); } }