using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { private static bool isLocked = false; public float power; public float radius; public float time; public GameObject waveRing; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1") && !isLocked) { Debug.Log("Click"); RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); LayerMask rayMask = (1 << 4); Debug.DrawRay(ray.origin, ray.direction * 100, Color.green); if (Physics.Raycast(ray, out hit, Mathf.Infinity,rayMask)) { Vector3 pos = hit.point; pos.y += 1; Quaternion rot = Quaternion.Euler(-90, 0, 0); if (waveRing != null) Destroy(Instantiate(waveRing, pos, rot),4); WaterController waterScript = hit.collider.gameObject.GetComponent(); Debug.DrawLine(Camera.main.transform.position, hit.point, Color.red,1); Debug.Log("I hit: " + hit.transform.name); if (waterScript != null) waterScript.CreateWave(hit.point, radius, power); } } } /// /// if true stops player from being able to click on water /// /// public static void lockControls(bool input) { isLocked = input; } }