using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent (typeof(Rigidbody))] public class BuoyantObject : WaterObject { [Tooltip ("How fast object will raise into the ")] public float BouancyValue = 5; //rigidbody attached to GameObject private Rigidbody rb; #region Unity Functions void Awake() { rb = GetComponent(); } #endregion Unity Functions public override void OnWaterStay() { } public override void OnWaterEnter() { throw new NotImplementedException(); } public override void OnWaterExit() { throw new NotImplementedException(); } /// /// /// public void BuoyancyCalc() { } }