using System.Collections; using System.Collections.Generic; using UnityEngine; public class DontRotate : MonoBehaviour { private Quaternion originalRot; public float maxAngle; public float turnSpeed = 0.5f; // Use this for initialization void Start () { originalRot = transform.rotation; } // Update is called once per frame void Update () { transform.rotation = originalRot; } // Update is called once per frame void lookAtDir(Vector3 inputDir) { Quaternion targetRotation = Quaternion.LookRotation(inputDir, Vector3.up); float str = Mathf.Min(turnSpeed * Time.deltaTime, 1); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, str); } }