using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class WaterObject : MonoBehaviour {
///
/// Called when object intersects water plane
///
public abstract void OnWaterEnter(WaterController water);
///
/// Called while objects stays in water
///
public abstract void OnWaterStay(WaterController water,float waveHeight);
///
/// Called when object leaves water
///
public abstract void OnWaterExit(WaterController water);
}