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sound and take over

master
Sagittaeri 7 years ago
parent
commit
d44386354a
5 changed files with 1 additions and 100 deletions
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    -82
      IronToad_UnityProject/Assets/Art/Models/catapult_rock.OBJ.meta
  2. +1
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      IronToad_UnityProject/Assets/Scripts/WaterController.cs
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      IronToad_UnityProject/Assets/Textures.meta
  4. +0
    -9
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta
  5. BIN
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity

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IronToad_UnityProject/Assets/Art/Models/catapult_rock.OBJ.meta View File

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IronToad_UnityProject/Assets/Scripts/WaterController.cs View File

@ -41,6 +41,7 @@ public class WaterController : MonoBehaviour {
/// <param name="radius"> radius of effected object</param>
/// <param name="power"> power with chich the objects are pushed</param>
public void CreateWave(Vector3 point, float radius, float power) {
// NotificationServer.notify("play sfx", "createWave:0.2");
//find all colliders within the wave distance

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta View File

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity View File


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