Sagittaeri 8 years ago
parent
commit
d37be84b97
51 changed files with 581 additions and 12 deletions
  1. BIN
      IronToad_UnityProject/Assets/Animations/LightHouse.controller
  2. +8
    -0
      IronToad_UnityProject/Assets/Animations/LightHouse.controller.meta
  3. BIN
      IronToad_UnityProject/Assets/Animations/LightHouseIdle.anim
  4. +8
    -0
      IronToad_UnityProject/Assets/Animations/LightHouseIdle.anim.meta
  5. BIN
      IronToad_UnityProject/Assets/Animations/LightHouseSeen.anim
  6. +8
    -0
      IronToad_UnityProject/Assets/Animations/LightHouseSeen.anim.meta
  7. BIN
      IronToad_UnityProject/Assets/Animations/WaveRing.controller
  8. BIN
      IronToad_UnityProject/Assets/Art/boat-icon.png
  9. +76
    -0
      IronToad_UnityProject/Assets/Art/boat-icon.png.meta
  10. +46
    -0
      IronToad_UnityProject/Assets/Scripts/BoatController.cs
  11. +2
    -2
      IronToad_UnityProject/Assets/Scripts/Catapult.cs
  12. +29
    -6
      IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs
  13. +13
    -1
      IronToad_UnityProject/Assets/Scripts/DontRotate.cs
  14. +1
    -0
      IronToad_UnityProject/Assets/Scripts/HeavyObject.cs
  15. +29
    -0
      IronToad_UnityProject/Assets/Scripts/LightBeam.cs
  16. +12
    -0
      IronToad_UnityProject/Assets/Scripts/LightBeam.cs.meta
  17. +11
    -3
      IronToad_UnityProject/Assets/Scripts/WaterController.cs
  18. +8
    -0
      IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540.meta
  19. BIN
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav
  20. +22
    -0
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav.meta
  21. BIN
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav
  22. +22
    -0
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav.meta
  23. BIN
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav
  24. +22
    -0
      IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav.meta
  25. BIN
      IronToad_UnityProject/Assets/Sound/SFX/assassination.wav
  26. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/assassination.wav.meta
  27. BIN
      IronToad_UnityProject/Assets/Sound/SFX/createWave.wav
  28. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/createWave.wav.meta
  29. BIN
      IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav
  30. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav.meta
  31. BIN
      IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav
  32. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav.meta
  33. BIN
      IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav
  34. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav.meta
  35. BIN
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav
  36. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav.meta
  37. BIN
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav
  38. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav.meta
  39. BIN
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_3.wav
  40. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/rockWater_3.wav.meta
  41. BIN
      IronToad_UnityProject/Assets/Sound/SFX/runAground.wav
  42. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/runAground.wav.meta
  43. BIN
      IronToad_UnityProject/Assets/Sound/SFX/shipSpotted.wav
  44. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/shipSpotted.wav.meta
  45. BIN
      IronToad_UnityProject/Assets/Sound/SFX/sinkingShip.wav
  46. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/sinkingShip.wav.meta
  47. BIN
      IronToad_UnityProject/Assets/Sound/SFX/spottedDialogue.wav
  48. +22
    -0
      IronToad_UnityProject/Assets/Sound/SFX/spottedDialogue.wav.meta
  49. BIN
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat
  50. BIN
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity
  51. BIN
      IronToad_UnityProject/Assets/water/WaterWave.mat

BIN
IronToad_UnityProject/Assets/Animations/LightHouse.controller View File


+ 8
- 0
IronToad_UnityProject/Assets/Animations/LightHouse.controller.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7e2d3048e99d67644b770245f024b944
timeCreated: 1485048140
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Animations/LightHouseIdle.anim View File


+ 8
- 0
IronToad_UnityProject/Assets/Animations/LightHouseIdle.anim.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e6d2f47d0a9b3c841ad21165cda197de
timeCreated: 1485048995
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Animations/LightHouseSeen.anim View File


+ 8
- 0
IronToad_UnityProject/Assets/Animations/LightHouseSeen.anim.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: be440af86a515824ba0d399de1cf4082
timeCreated: 1485048140
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Animations/WaveRing.controller View File


BIN
IronToad_UnityProject/Assets/Art/boat-icon.png View File

Before After
Width: 544  |  Height: 577  |  Size: 21 KiB

+ 76
- 0
IronToad_UnityProject/Assets/Art/boat-icon.png.meta View File

@ -0,0 +1,76 @@
fileFormatVersion: 2
guid: 0c63f020ea1c10744b8dc3bd1faef02f
timeCreated: 1485049074
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

+ 46
- 0
IronToad_UnityProject/Assets/Scripts/BoatController.cs View File

@ -7,6 +7,10 @@ public class BoatController : BuoyantObject {
public float trunSpeed = 0.5f; public float trunSpeed = 0.5f;
public float breakSpeed = 20f; public float breakSpeed = 20f;
[Range(0.8f,1)]
public float stopRatio = 0.95f;
private bool applyBreak = true;
// Use this for initialization // Use this for initialization
void Start() { void Start() {
@ -17,6 +21,10 @@ public class BoatController : BuoyantObject {
lookAtDir(Vector3.ProjectOnPlane(rb.velocity, Vector3.up)); lookAtDir(Vector3.ProjectOnPlane(rb.velocity, Vector3.up));
} }
void FixedUpdate() {
doBreak();
}
// Update is called once per frame // Update is called once per frame
void lookAtDir(Vector3 inputDir) { void lookAtDir(Vector3 inputDir) {
@ -38,4 +46,42 @@ public class BoatController : BuoyantObject {
} }
private void doBreak() {
if (!applyBreak)
return;
Vector3 vel = rb.velocity;
Vector3 flatVel = Vector3.ProjectOnPlane(vel, Vector3.up);
flatVel *= stopRatio;
flatVel.y = vel.y;
rb.velocity = flatVel;
}
public override IEnumerator pushObject(Vector3 point, float power, float totalTime) {
Vector3 dir = transform.position - point;
dir = Vector3.ProjectOnPlane(dir, Vector3.up);
dir.Normalize();
float elapsedTime = 0;
Vector3 force = dir * power;
rb.AddForce(force,ForceMode.Impulse);
while (elapsedTime < totalTime) {
applyBreak = false;
force = dir * power * Time.deltaTime;
rb.AddForce(force);
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
}
applyBreak = true;
}
} }

+ 2
- 2
IronToad_UnityProject/Assets/Scripts/Catapult.cs View File

@ -43,7 +43,7 @@ public class Catapult : MonoBehaviour
public void searchlightStateChanged() public void searchlightStateChanged()
{ {
LeanTween.cancel(splineObjectTranslate.ObjectToManipulate.parent.gameObject, true);
LeanTween.cancel(splineObjectTranslate.ObjectToManipulate.gameObject, true);
if (Searchlight.state == Searchlight.SearchState.Chasing) if (Searchlight.state == Searchlight.SearchState.Chasing)
launchBoulder(); launchBoulder();
} }
@ -57,7 +57,7 @@ public class Catapult : MonoBehaviour
} }
isLaunching = true; isLaunching = true;
LeanTween.delayedCall(splineObjectTranslate.ObjectToManipulate.parent.gameObject, timeBetweenLaunches, ()=>{
LeanTween.delayedCall(splineObjectTranslate.ObjectToManipulate.gameObject, timeBetweenLaunches, ()=>{
if (Searchlight.state != Searchlight.SearchState.Chasing) if (Searchlight.state != Searchlight.SearchState.Chasing)
{ {
isLaunching = false; isLaunching = false;

+ 29
- 6
IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs View File

@ -12,6 +12,8 @@ public class CustomSmoothFollow : MonoBehaviour
public Vector3 damping; public Vector3 damping;
public string layerToMask = "CameraObstruct"; public string layerToMask = "CameraObstruct";
private int layerMask; private int layerMask;
[Range (0,360)]
public float offsetAngle = 90;
// Use this for initialization // Use this for initialization
void Start() void Start()
@ -33,38 +35,59 @@ public class CustomSmoothFollow : MonoBehaviour
bool isBlocked = false; bool isBlocked = false;
Vector3 wantedPos = new Vector3(wantedSide, wantedHeight, wantedDistance); Vector3 wantedPos = new Vector3(wantedSide, wantedHeight, wantedDistance);
wantedPos = RotatePointAroundPivot(wantedPos, target.transform.position, offsetAngle);
RaycastHit hitInfo; RaycastHit hitInfo;
if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f)) if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f))
{ {
Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
if (hitInfo.collider.gameObject.layer == layerMask) if (hitInfo.collider.gameObject.layer == layerMask)
isBlocked = true; isBlocked = true;
} }
if (isBlocked) if (isBlocked)
{ {
wantedHeight = target.position.y + altHeight;
wantedDistance = target.position.z + altDistance;
wantedPos.y = target.position.y + altHeight;
wantedPos.z = target.position.z + altDistance;
} }
float currentHeight = transform.position.y; float currentHeight = transform.position.y;
float currentDistance = transform.position.z; float currentDistance = transform.position.z;
float currentSide = transform.position.x; float currentSide = transform.position.x;
// Damp the height // Damp the height
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, damping.y * Time.deltaTime);
currentDistance = Mathf.Lerp(currentDistance, wantedDistance, damping.z * Time.deltaTime);
currentSide = Mathf.Lerp(currentSide, wantedSide, damping.x * Time.deltaTime);
currentHeight = Mathf.Lerp(currentHeight, wantedPos.y, damping.y * Time.deltaTime);
currentDistance = Mathf.Lerp(currentDistance, wantedPos.z, damping.z * Time.deltaTime);
currentSide = Mathf.Lerp(currentSide, wantedPos.x, damping.x * Time.deltaTime);
// Set the position of the camera on the x-z plane to: // Set the position of the camera on the x-z plane to:
// distance meters behind the target // distance meters behind the target
transform.position = target.position; transform.position = target.position;
// Set the height of the camera // Set the height of the camera
transform.position = new Vector3(currentSide, currentHeight, currentDistance); transform.position = new Vector3(currentSide, currentHeight, currentDistance);
// Always look at the target // Always look at the target
Vector3 lookTarget = target.position; Vector3 lookTarget = target.position;
lookTarget.x = transform.position.x;
lookTarget.z = transform.position.z;
transform.LookAt(lookTarget); transform.LookAt(lookTarget);
} }
private Vector3 RotatePointAroundPivot(Vector3 point,Vector3 pivot,float angles ) {
Vector3 dir = point - pivot; // get point direction relative to pivot
dir = Quaternion.Euler(angles * Vector3.up) * dir; // rotate it
point = dir + pivot; // calculate rotated point
return point; // return it
}
} }

+ 13
- 1
IronToad_UnityProject/Assets/Scripts/DontRotate.cs View File

@ -4,7 +4,12 @@ using UnityEngine;
public class DontRotate : MonoBehaviour { public class DontRotate : MonoBehaviour {
private Quaternion originalRot;
public Quaternion originalRot;
public float maxAngle;
public float turnSpeed = 0.5f;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
originalRot = transform.rotation; originalRot = transform.rotation;
@ -14,4 +19,11 @@ public class DontRotate : MonoBehaviour {
void Update () { void Update () {
transform.rotation = originalRot; transform.rotation = originalRot;
} }
// Update is called once per frame
void lookAtDir(Vector3 inputDir) {
Quaternion targetRotation = Quaternion.LookRotation(inputDir, Vector3.up);
float str = Mathf.Min(turnSpeed * Time.deltaTime, 1);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, str);
}
} }

+ 1
- 0
IronToad_UnityProject/Assets/Scripts/HeavyObject.cs View File

@ -9,6 +9,7 @@ public abstract class HeavyObject : WaterObject {
public float splashPower; public float splashPower;
public override void OnWaterEnter(WaterController water) { public override void OnWaterEnter(WaterController water) {
Debug.Log ("creating wave");
water.CreateWave (transform.position, splashRadius, splashPower); water.CreateWave (transform.position, splashRadius, splashPower);
} }

+ 29
- 0
IronToad_UnityProject/Assets/Scripts/LightBeam.cs View File

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightBeam : MonoBehaviour {
public Transform target;
public Transform lightBeam;
// Use this for initialization
void Start () {
NotificationServer.register("statechange Searchlight", toggleState);
}
// Update is called once per frame
void Update () {
Vector3 lookAtPos = target.position;
lookAtPos.y = lightBeam.position.y;
lightBeam.LookAt(target);
}
private void toggleState() {
GetComponent<Animator>().SetBool("isSeen", (Searchlight.state == Searchlight.SearchState.Chasing));
}
}

+ 12
- 0
IronToad_UnityProject/Assets/Scripts/LightBeam.cs.meta View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: cce21846d30b43c4e8ff6dcff475950a
timeCreated: 1485049148
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 11
- 3
IronToad_UnityProject/Assets/Scripts/WaterController.cs View File

@ -13,6 +13,8 @@ public class WaterController : MonoBehaviour {
public float waveSpeed = 1; public float waveSpeed = 1;
public float maxWaveHeight = 2; public float maxWaveHeight = 2;
private readonly float scaleConstant = 50f;
public GameObject rippleEffect; public GameObject rippleEffect;
#region Unity Functions #region Unity Functions
@ -48,12 +50,18 @@ public class WaterController : MonoBehaviour {
pos.y += 1; pos.y += 1;
Quaternion rot = Quaternion.Euler(-90, 0, 0); Quaternion rot = Quaternion.Euler(-90, 0, 0);
if (rippleEffect != null)
Destroy(Instantiate(rippleEffect, pos, rot), 4);
if (rippleEffect != null) {
GameObject ripple = Instantiate(rippleEffect, pos, rot);
Vector3 scale = Vector3.one * radius / scaleConstant;
ripple.transform.localScale = scale;
Destroy(ripple, 4);
}
Collider[] colliders = Physics.OverlapSphere(point, radius); Collider[] colliders = Physics.OverlapSphere(point, radius);
foreach (Collider hit in colliders) { foreach (Collider hit in colliders) {
Debug.Log(hit.name);
BuoyantObject hitScript = hit.gameObject.GetComponent<BuoyantObject>(); BuoyantObject hitScript = hit.gameObject.GetComponent<BuoyantObject>();
if (hitScript != null) { if (hitScript != null) {
Debug.DrawLine(point, hit.transform.position, Color.blue, 1); Debug.DrawLine(point, hit.transform.position, Color.blue, 1);

+ 8
- 0
IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 599e1530282487c46b63fa0f00f5c846
timeCreated: 1485039717
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 6a75783c072bdd0428f4293235632d51
timeCreated: 1485051495
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: af23bb8e86fff574c82bceeef92f96d9
timeCreated: 1485051497
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 63f5f09956eb5234dafa7f361abe136a
timeCreated: 1485051492
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/assassination.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/assassination.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: d8dedeb78ba97d246b7e27ed2fd8ddf2
timeCreated: 1485051478
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/createWave.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/createWave.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: baf6a71460288de4ab4b6a96a33e23bb
timeCreated: 1485051477
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 9b168fc9c855e45469ea4a673881ec46
timeCreated: 1485051477
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: ad240771f4bf6ae4b96e819fc9b91667
timeCreated: 1485051477
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 274f3e2bdf45c43499bad25dfb75212b
timeCreated: 1485051474
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: dd95860aa4eaa414eb65ddba0c8973fb
timeCreated: 1485051478
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 3b92103c2d3d0ea4f846ffe3d1bfbdee
timeCreated: 1485051474
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/rockWater_3.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/rockWater_3.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: cb1cc9a391abea242974b074b6ef8671
timeCreated: 1485051478
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/runAground.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/runAground.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: e87e2b67515c0ee4e996f953a2b97081
timeCreated: 1485051479
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/shipSpotted.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/shipSpotted.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 65374d9520aea504fa39fbb5361281de
timeCreated: 1485051476
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/sinkingShip.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/sinkingShip.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 61be8180dd1d50a4ea9ff2d836a9fceb
timeCreated: 1485051476
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Sound/SFX/spottedDialogue.wav View File


+ 22
- 0
IronToad_UnityProject/Assets/Sound/SFX/spottedDialogue.wav.meta View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 5e663540108832a40880bf6741914e56
timeCreated: 1485051475
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat View File


BIN
IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity View File


BIN
IronToad_UnityProject/Assets/water/WaterWave.mat View File


Loading…
Cancel
Save