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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class LightBeam : MonoBehaviour { | |||||
public Transform target; | |||||
public Transform lightBeam; | |||||
// Use this for initialization | |||||
void Start () { | |||||
NotificationServer.register("statechange Searchlight", toggleState); | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
Vector3 lookAtPos = target.position; | |||||
lookAtPos.y = lightBeam.position.y; | |||||
lightBeam.LookAt(target); | |||||
} | |||||
private void toggleState() { | |||||
GetComponent<Animator>().SetBool("isSeen", (Searchlight.state == Searchlight.SearchState.Chasing)); | |||||
} | |||||
} |
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