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ATC522-011\IGDA 8 years ago
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IronToad_UnityProject/Assets/Animations/LightHouse.controller View File


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IronToad_UnityProject/Assets/Animations/LightHouseIdle.anim View File


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IronToad_UnityProject/Assets/Animations/LightHouseSeen.anim View File


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IronToad_UnityProject/Assets/Scripts/LightBeam.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightBeam : MonoBehaviour {
public Transform target;
public Transform lightBeam;
// Use this for initialization
void Start () {
NotificationServer.register("statechange Searchlight", toggleState);
}
// Update is called once per frame
void Update () {
Vector3 lookAtPos = target.position;
lookAtPos.y = lightBeam.position.y;
lightBeam.LookAt(target);
}
private void toggleState() {
GetComponent<Animator>().SetBool("isSeen", (Searchlight.state == Searchlight.SearchState.Chasing));
}
}

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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav View File


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