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78 changed files with 1026 additions and 156 deletions
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+ 272
- 0
IronToad_UnityProject/Assets/Scripts/AudioController.cs View File

@ -0,0 +1,272 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour
{
public Transform objectA;
public Transform objectB;
public AudioSource[] bgmSources;
public AudioSource[] ambSources;
public AudioSource[] sfxSources;
public AudioClip[] bgmClips;
public AudioClip[] ambClips;
public AudioClip[] sfxClips;
void Awake()
{
NotificationServer.register("play bgm", playBgm);
NotificationServer.register("play amb", playAmb);
NotificationServer.register("play sfx", playSfx);
NotificationServer.register("fade bgm", fadeBgm);
NotificationServer.register("fade amb", fadeAmb);
NotificationServer.register("statechange Searchlight", searchlightStateChanged);
}
void Start()
{
foreach (AudioSource s in bgmSources)
s.volume = 0f;
foreach (AudioSource s in ambSources)
s.volume = 0f;
foreach (AudioSource s in sfxSources)
s.volume = 0f;
NotificationServer.notify("play amb", "oceanAmbience:0.4");
}
// void Update()
// {
// doMusicMix();
// }
public void doMusicMix()
{
NotificationServer.notify("play bgm", "tense:0.75");
// float distance = Vector3.Distance(objectA.position, objectB.position);
// Debug.LogWarning(distance);
// distance = Mathf.Clamp(1000f / distance, 0f, 1f);
// float tenseVol = 0.75f * distance;
// float spottedVol = 0.5f * (1f-distance);
// NotificationServer.notify("play bgm", "tense:"+tenseVol+"/spotted"+spottedVol);
}
public void searchlightStateChanged()
{
if (Searchlight.state == Searchlight.SearchState.Chasing)
{
NotificationServer.notify("play sfx", "shipSpotted:0.5");
// NotificationServer.notify("play sfx", "spottedDialogue");
NotificationServer.notify("play bgm", "attack:9");
}
else
{
doMusicMix();
}
}
public void playAmb(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in ambClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
bool foundEmpty = false;
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (!foundEmpty)
{
LeanTween.cancel(s.gameObject);
foundEmpty = true;
s.clip = clip;
s.Play();
LeanTween.value(s.gameObject, s.volume, volume, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setIgnoreTimeScale(true);
}
}
}
public void playSfx(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in sfxClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
foreach (AudioSource s in sfxSources)
{
if (!s.isPlaying)
{
LeanTween.cancel(s.gameObject);
s.clip = clip;
s.volume = volume;
s.Play();
}
}
}
public void playBgm(object audioNameObj)
{
string audioNames = audioNameObj as string;
if (audioNames == null || audioNames == "")
return;
audioNames = audioNames.ToLower();
string[] tokens = audioNames.Split('/');
if (tokens.Length > 1)
{
foreach (string t in tokens)
playBgm(t.Trim());
return;
}
string[] tokens2 = audioNames.Split(':');
string audioName = tokens2[0];
float volume = 1f;
if (tokens2.Length > 1)
float.TryParse(tokens2[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in bgmClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
AudioSource foundEmpty = null;
int timeSamples = 0;
foreach (AudioSource s in bgmSources)
{
if (s.clip != null && s.clip == clip)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
else if (s.isPlaying)
{
timeSamples = s.timeSamples;
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty == null)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
}
if (foundEmpty != null && !foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
foundEmpty.clip = clip;
foundEmpty.timeSamples = timeSamples;
foundEmpty.Play();
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty != null && foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
}
public void fadeBgm()
{
foreach (AudioSource s in bgmSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
public void fadeAmb()
{
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
}

+ 12
- 0
IronToad_UnityProject/Assets/Scripts/AudioController.cs.meta View File

@ -0,0 +1,12 @@
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executionOrder: 0
icon: {instanceID: 0}
userData:
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+ 2
- 1
IronToad_UnityProject/Assets/Scripts/BoatController.cs View File

@ -12,6 +12,7 @@ public class BoatController : BuoyantObject {
private bool applyBreak = true;
// Use this for initialization
void Start() {
@ -40,7 +41,7 @@ public class BoatController : BuoyantObject {
Debug.Log("Forward hit:" + forwardHitSpeed);
if (forwardHitSpeed > breakSpeed) {
NotificationServer.notify("show GameOverPanel");
PlayerController.instance.takeOneDamage();
}
}
}

+ 16
- 2
IronToad_UnityProject/Assets/Scripts/Boulder.cs View File

@ -4,8 +4,9 @@ using UnityEngine;
public class Boulder : HeavyObject
{
public GameObject splash;
public GameObject Explosion;
public override void OnWaterStay(WaterController water,float waveHeight)
{
}
@ -13,4 +14,17 @@ public class Boulder : HeavyObject
public override void OnWaterExit(WaterController water)
{
}
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Water")) {
Destroy(Instantiate(splash, transform.position,Quaternion.identity), 2.5f);
}else {
Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6);
}
}
}

+ 3
- 2
IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs View File

@ -42,7 +42,7 @@ public class CustomSmoothFollow : MonoBehaviour
RaycastHit hitInfo;
if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f))
{
Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
// Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
if (hitInfo.collider.gameObject.layer == layerMask)
isBlocked = true;
}
@ -51,6 +51,8 @@ public class CustomSmoothFollow : MonoBehaviour
{
wantedPos.y = target.position.y + altHeight;
wantedPos.z = target.position.z + altDistance;
wantedPos.x = target.position.x;
wantedPos = RotatePointAroundPivot(wantedPos, target.transform.position, offsetAngle);
}
float currentHeight = transform.position.y;
@ -73,7 +75,6 @@ public class CustomSmoothFollow : MonoBehaviour
// Set the height of the camera
transform.position = new Vector3(currentSide, currentHeight, currentDistance);
// Always look at the target
Vector3 lookTarget = target.position;
lookTarget.z = transform.position.z;

+ 33
- 0
IronToad_UnityProject/Assets/Scripts/HidingSpot.cs View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class HidingSpot : MonoBehaviour {
// Use this for initialization
void Start() {
GetComponent<BoxCollider>().isTrigger = true;
}
// Update is called once per frame
void Update() {
}
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Player")) {
Searchlight.playerHidden = true;
Debug.Log("player here");
}
}
void OnTriggerExit(Collider other) {
if (other.gameObject.CompareTag("Player")) {
Searchlight.playerHidden = false;
Debug.Log("player exit");
}
}
}

+ 12
- 0
IronToad_UnityProject/Assets/Scripts/HidingSpot.cs.meta View File

@ -0,0 +1,12 @@
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+ 61
- 0
IronToad_UnityProject/Assets/Scripts/LighthouseLanding.cs View File

@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LighthouseLanding : MonoBehaviour
{
public bool switchedOff = false;
private bool isTriggering = false;
void Awake()
{
NotificationServer.register("statechange Searchlight", searchlightStateChanged);
}
void OnTriggerEnter(Collider other)
{
if (switchedOff)
return;
if (other.tag != "Player")
return;
if (Searchlight.state == Searchlight.SearchState.Chasing)
return;
if (isTriggering)
return;
isTriggering = true;
NotificationServer.notify("show TakeoverButton");
}
void OnTriggerExit(Collider other)
{
if (switchedOff)
return;
if (other.tag != "Player")
return;
if (!isTriggering)
return;
isTriggering = false;
NotificationServer.notify("hide TakeoverButton");
}
void searchlightStateChanged()
{
if (switchedOff)
return;
if (isTriggering && Searchlight.state == Searchlight.SearchState.Chasing)
{
isTriggering = false;
NotificationServer.notify("hide TakeoverButton");
}
}
public void switchOff()
{
switchedOff = true;
NotificationServer.notify("hide TakeoverButton");
NotificationServer.notify("play sfx", "assassination");
}
}

+ 12
- 0
IronToad_UnityProject/Assets/Scripts/LighthouseLanding.cs.meta View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: d48154a3b477045e68763f6fc4a168b7
timeCreated: 1485057688
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+ 25
- 0
IronToad_UnityProject/Assets/Scripts/PlayerController.cs View File

@ -12,11 +12,19 @@ public class PlayerController : MonoBehaviour {
public GameObject waveRing;
public int life = 3;
public float lastDamageTime = 0;
public static PlayerController instance;
public GameObject[] lifeHearts;
void Start() {
NotificationServer.register("show GameUI", showGameUI);
NotificationServer.register("hide GameUI", hideGameUI);
instance = this;
}
@ -48,6 +56,23 @@ public class PlayerController : MonoBehaviour {
}
public void setLife(int life) {
for (int i = 0; i < lifeHearts.Length; i++) {
lifeHearts[i].SetActive((i < life));
}
this.life = life;
}
public void takeOneDamage() {
if (Time.time > lastDamageTime + 2 && life > 0) {
setLife(life - 1);
lastDamageTime = Time.time;
if (life == 0)
NotificationServer.notify("show GameOverPanel");
}
}
private void showGameUI() {
Debug.Log("UI open");
isLocked = false;

+ 4
- 2
IronToad_UnityProject/Assets/Scripts/Searchlight.cs View File

@ -22,6 +22,8 @@ public class Searchlight : MonoBehaviour
public static SearchState state = SearchState.Spline;
public static Collider chased;
public static bool playerHidden = false;
private static List<Searchlight> instants = new List<Searchlight>();
public static bool isTriggeringAtLeastOne()
@ -45,7 +47,7 @@ public class Searchlight : MonoBehaviour
void OnTriggerEnter(Collider other)
{
if (other.tag != "Player")
if (other.tag != "Player" || playerHidden )
return;
chased = other;
isTriggering = true;
@ -62,7 +64,7 @@ public class Searchlight : MonoBehaviour
void OnTriggerExit(Collider other)
{
if (other.tag != "Player")
if (other.tag != "Player" )
return;
isTriggering = false;
if (state == SearchState.Chasing && !isTriggeringAtLeastOne())

+ 4
- 4
IronToad_UnityProject/Assets/Scripts/TestMoveController.cs View File

@ -9,12 +9,12 @@ public class TestMoveController : MonoBehaviour
void Update ()
{
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
transform.Translate(Vector3.back * Time.deltaTime * speed);
transform.Translate(Vector3.right * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
transform.Translate(Vector3.left * Time.deltaTime * speed);
transform.Translate(Vector3.back * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * Time.deltaTime * speed);
transform.Translate(Vector3.left * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
transform.Translate(Vector3.right * Time.deltaTime * speed);
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
}

+ 1
- 0
IronToad_UnityProject/Assets/Scripts/UIPanel.cs View File

@ -162,6 +162,7 @@ public class UIPanel : MonoBehaviour
public void startGame()
{
NotificationServer.notify("show GameUI");
NotificationServer.notify("play bgm", "tense:0.75");
unpauseGame();
}

+ 1
- 3
IronToad_UnityProject/Assets/Sound.meta View File

@ -1,8 +1,6 @@
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licenseType: Pro
DefaultImporter:
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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b → IronToad_UnityProject/Assets/Sound.meta~9aa76cf59aefcb5184922037951a67f20abdf40d View File


IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540.meta → IronToad_UnityProject/Assets/Sound.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta View File

@ -1,7 +1,7 @@
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licenseType: Free
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IronToad_UnityProject/Assets/Sound.meta~HEAD.meta View File

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IronToad_UnityProject/Assets/Sound/Music.meta View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540 → IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta → IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta View File

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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav → IronToad_UnityProject/Assets/Sound/Music/attack.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav.meta → IronToad_UnityProject/Assets/Sound/Music/attack.wav.meta View File

@ -5,11 +5,11 @@ licenseType: Free
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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav → IronToad_UnityProject/Assets/Sound/Music/spotted.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav.meta → IronToad_UnityProject/Assets/Sound/Music/spotted.wav.meta View File

@ -5,11 +5,11 @@ licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav → IronToad_UnityProject/Assets/Sound/Music/tense.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav.meta → IronToad_UnityProject/Assets/Sound/Music/tense.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX.meta View File

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IronToad_UnityProject/Assets/Sound/SFX.meta~9aa76cf59aefcb5184922037951a67f20abdf40d View File

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