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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class LighthouseLanding : MonoBehaviour |
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{ |
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public bool switchedOff = false; |
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private bool isTriggering = false; |
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void Awake() |
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{ |
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NotificationServer.register("statechange Searchlight", searchlightStateChanged); |
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} |
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void OnTriggerEnter(Collider other) |
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{ |
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if (switchedOff) |
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return; |
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if (other.tag != "Player") |
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return; |
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if (Searchlight.state == Searchlight.SearchState.Chasing) |
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return; |
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if (isTriggering) |
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return; |
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isTriggering = true; |
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NotificationServer.notify("show TakeoverButton"); |
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} |
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void OnTriggerExit(Collider other) |
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{ |
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if (switchedOff) |
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return; |
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if (other.tag != "Player") |
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return; |
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if (!isTriggering) |
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return; |
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isTriggering = false; |
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NotificationServer.notify("hide TakeoverButton"); |
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} |
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void searchlightStateChanged() |
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{ |
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if (switchedOff) |
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return; |
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if (isTriggering && Searchlight.state == Searchlight.SearchState.Chasing) |
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{ |
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isTriggering = false; |
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NotificationServer.notify("hide TakeoverButton"); |
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} |
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} |
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public void switchOff() |
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{ |
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switchedOff = true; |
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NotificationServer.notify("hide TakeoverButton"); |
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NotificationServer.notify("play sfx", "assassination"); |
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} |
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} |