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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class DontRotate : MonoBehaviour { |
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private Quaternion originalRot; |
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// Use this for initialization
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void Start () { |
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originalRot = transform.rotation; |
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} |
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// Update is called once per frame
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void Update () { |
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transform.rotation = originalRot; |
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} |
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} |