From 89d68335552f5290e5cfb4a141fa7f334311dd21 Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Fri, 20 Jan 2017 23:30:59 +1100 Subject: [PATCH] Updated .gitignore + started to add base classes --- .gitignore | 6 +- .../Assets/Materials/Test_BoatMat.mat | Bin 0 -> 5028 bytes .../Assets/Materials/Test_BoatMat.mat.meta | 8 ++ .../Assets/Scripts/BoatController.cs | 30 +++++++ .../Assets/Scripts/BoatController.cs.meta | 12 +++ .../Assets/Scripts/BuoyantObject.cs | 56 +++++++++++++ .../Assets/Scripts/BuoyantObject.cs.meta | 12 +++ .../Assets/Scripts/PlayerController.cs | 16 ++++ .../Assets/Scripts/PlayerController.cs.meta | 12 +++ .../Assets/Scripts/WaterController.cs | 75 ++++++++++++++++++ .../Assets/Scripts/WaterController.cs.meta | 12 +++ .../Assets/Scripts/WaterObject.cs | 23 ++++++ .../Assets/Scripts/WaterObject.cs.meta | 12 +++ .../Assets/_Scenes/PhysicsTestScene.unity | Bin 0 -> 12520 bytes .../_Scenes/PhysicsTestScene.unity.meta | 8 ++ IronToad_UnityProject/Library/assetDatabase3 | Bin 2974652 -> 2976552 bytes 16 files changed, 281 insertions(+), 1 deletion(-) create mode 100644 IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat create mode 100644 IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat.meta create mode 100644 IronToad_UnityProject/Assets/Scripts/BoatController.cs create mode 100644 IronToad_UnityProject/Assets/Scripts/BoatController.cs.meta create mode 100644 IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs create mode 100644 IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs.meta create mode 100644 IronToad_UnityProject/Assets/Scripts/PlayerController.cs create mode 100644 IronToad_UnityProject/Assets/Scripts/PlayerController.cs.meta create mode 100644 IronToad_UnityProject/Assets/Scripts/WaterController.cs create mode 100644 IronToad_UnityProject/Assets/Scripts/WaterController.cs.meta create mode 100644 IronToad_UnityProject/Assets/Scripts/WaterObject.cs create mode 100644 IronToad_UnityProject/Assets/Scripts/WaterObject.cs.meta create mode 100644 IronToad_UnityProject/Assets/_Scenes/PhysicsTestScene.unity create mode 100644 IronToad_UnityProject/Assets/_Scenes/PhysicsTestScene.unity.meta diff --git a/.gitignore b/.gitignore index efc542a..844dbe5 100644 --- a/.gitignore +++ b/.gitignore @@ -35,4 +35,8 @@ sysinfo.txt *.apk *.unitypackage -# End of https://www.gitignore.io/api/unity \ No newline at end of file +# End of https://www.gitignore.io/api/unity +IronToad_UnityProject/Library/ +IronToad_UnityProject/Temp/ProcessJobs/e9a6970f79cd12d8b075e7d72f1b07cb.bakert +IronToad_UnityProject/Temp/UnityLockfile +IronToad_UnityProject/Temp/ diff --git a/IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat b/IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat new file mode 100644 index 0000000000000000000000000000000000000000..1ae5549e6b2b4695b4fc288ae41f7fe65c2b3968 GIT binary patch literal 5028 zcmeI0OKjXk7{|ZeJexux1ZYbs4exhaDB&5pXkckvRB- z1b0sKQc-b1LWmO=Bo16SBgCORj_tKqR5kqnV|%)j1V!9;qA#BL%{QOFhwU9(r2i+8 zp{pV?C~_|jBBLXtBga;b%k9n0%~A>A0n*LQFRoobeCzsw^&20|-@J10^8PAl8S}lI zMte;p#ga`uNJUEc`?^cg?@N+)1JYC`CE0`iZ{T;~ST?*Yf5FBPjH%z%#z$c18I1e$ zxx&t;Wl4X|?ew(ix7(qAnSNQ??erO5l3CdQ26pH_&rwRbrd)an{!qy2b7`EsOZ#~U zYv|_yxt1T-x&ORrUzhYio{51@`b?_u!lyte&E zs6S3ywtZfwJJ}!3c^R{xp??`d`;X$7*)Qw7eVg;g4DYhydff1CE3PNV(U_n1ygf;n zlK05x=oNW;%J5#D&mS3&mwe(y0e9rJ5`4N5QlR17K!p6LP zhx-14KCk^32+>N?r|lQ_`-_@oy#4wgF}zp)fbCx~<~@28A~LM)TtU3oFzSXJBW~k= zVnoh+Fyon>zcHenmxZR@WRe3hG%uWfid$rN}kexyN<6KZr2gdOWn5C@pYqb z*YOR*?K-|`xLwD$z;~+S7`Ya^j&B>@Bg`l3$h`5n#m46q?{|ofw?de1k9XW~JKmGz zXj|i*AWX^acqa|FEKc#~9V{K`tKZO!mR$kAE`KO zMRgS)ZP9aQspa{J7dUD?iQGHuJH1W@IvMC>pp$`4209t|{~6%>=%R`fX9B<8*sSn< zfxpP(Q2-7k72bGTSrRPxaV@FRN{L6Nq$y6MH-gYBZLMsswqMis`p70* zNw~6to>cfgpXb@+&Zxs*UH_>#neef(2e1Hu6{?!=2A2_vU7$yz+ zfU0rNI@xf8K>1vTHUx2MYpUMz-DnouXrEhYI+fe3MfE%JrWJl$axPq~sX97nI*0GS i8+i%6Oe_4hrFAB`^QA^ni|nZLRa|dIhk8XzEB^xFDLv}| literal 0 HcmV?d00001 diff --git a/IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat.meta b/IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat.meta new file mode 100644 index 0000000..b43f8fa --- /dev/null +++ b/IronToad_UnityProject/Assets/Materials/Test_BoatMat.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0dc735b44f9a698438f584c02c7555c6 +timeCreated: 1484910089 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/Scripts/BoatController.cs b/IronToad_UnityProject/Assets/Scripts/BoatController.cs new file mode 100644 index 0000000..4a0e386 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/BoatController.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BoatController : WaterObject { + + public override void OnWaterEnter() { + throw new NotImplementedException(); + } + + public override void OnWaterStay() { + throw new NotImplementedException(); + } + + public override void OnWaterExit() { + throw new NotImplementedException(); + } + + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/IronToad_UnityProject/Assets/Scripts/BoatController.cs.meta b/IronToad_UnityProject/Assets/Scripts/BoatController.cs.meta new file mode 100644 index 0000000..1fdb2ea --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/BoatController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f3cdb8edf7874ca4b9c189bec10bf8f7 +timeCreated: 1484910428 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs b/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs new file mode 100644 index 0000000..e88b12e --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs @@ -0,0 +1,56 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent (typeof(Rigidbody))] +public class BuoyantObject : WaterObject { + + + [Tooltip ("How fast object will raise into the ")] + public float BouancyValue = 5; + + //rigidbody attached to GameObject + private Rigidbody rb; + + #region Unity Functions + void Awake() { + rb = GetComponent(); + } + + + + #endregion Unity Functions + + + public override void OnWaterStay() { + + + + + + } + + public override void OnWaterEnter() { + throw new NotImplementedException(); + } + + public override void OnWaterExit() { + throw new NotImplementedException(); + } + + /// + /// + /// + public void BuoyancyCalc() { + + + + + + } + + + + +} diff --git a/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs.meta b/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs.meta new file mode 100644 index 0000000..b7c0c80 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/BuoyantObject.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bf1065d694a5ecb4d911457e68bf2c0a +timeCreated: 1484911019 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/Scripts/PlayerController.cs b/IronToad_UnityProject/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..90e2946 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/PlayerController.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerController : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/IronToad_UnityProject/Assets/Scripts/PlayerController.cs.meta b/IronToad_UnityProject/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..87e9098 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8a828132c9a87134089c2a7e23e0c299 +timeCreated: 1484911651 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/Scripts/WaterController.cs b/IronToad_UnityProject/Assets/Scripts/WaterController.cs new file mode 100644 index 0000000..9f855ed --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/WaterController.cs @@ -0,0 +1,75 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WaterController : MonoBehaviour { + + #region Unity Functions + // Use this for initialization + void Start() { + + } + + // Update is called once per frame + void Update() { + + } + #endregion Unity Fucntions + + + #region Interaction Functions + + /// + /// Pushes any objects in water away from this point + /// + /// point where water is createds + /// radius of effected object + /// power with chich the objects are pushed + public void CreateWave(Vector3 point, float radius, float power){ + + //find all colliders within the wave distance + Collider[] colliders = Physics.OverlapSphere(point, radius); + foreach (Collider hit in colliders) { + Rigidbody rb = hit.GetComponent(); + + if (rb != null) + rb.AddExplosionForce(power, point, radius, 0.0f); + } + + + #endregion Interaction Functions + + } + + #region Collision Functions + void OnTriggerEnter(Collider other) { + //calls appropriate function if the object should interact with the water on enter + WaterObject waterInteraction = other.gameObject.GetComponent(); + if (waterInteraction != null) { + waterInteraction.OnWaterEnter(); + } + + } + + void OnTriggerStay(Collider other) { + + //calls appropriate function if the object should interact with the water on stay + WaterObject waterInteraction = other.gameObject.GetComponent(); + if (waterInteraction != null) { + waterInteraction.OnWaterStay(); + } + + } + + void OnTriggerExit(Collider other) { + //calls appropriate function if the object should interact with the water on exit + WaterObject waterInteraction = other.gameObject.GetComponent(); + if (waterInteraction != null) { + waterInteraction.OnWaterExit(); + } + + } + #endregion Collision Functions + + +} diff --git a/IronToad_UnityProject/Assets/Scripts/WaterController.cs.meta b/IronToad_UnityProject/Assets/Scripts/WaterController.cs.meta new file mode 100644 index 0000000..b10bb21 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/WaterController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d88731800dd7c774dbc4075ca3b78a2b +timeCreated: 1484911290 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/Scripts/WaterObject.cs b/IronToad_UnityProject/Assets/Scripts/WaterObject.cs new file mode 100644 index 0000000..2ea5ecf --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/WaterObject.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class WaterObject : MonoBehaviour { + + /// + /// Called when object intersects water plane + /// + public abstract void OnWaterEnter(); + + /// + /// Called while objects stays in water + /// + public abstract void OnWaterStay(); + + /// + /// Called when object leaves water + /// + public abstract void OnWaterExit(); + + +} diff --git a/IronToad_UnityProject/Assets/Scripts/WaterObject.cs.meta b/IronToad_UnityProject/Assets/Scripts/WaterObject.cs.meta new file mode 100644 index 0000000..3f95f28 --- /dev/null +++ b/IronToad_UnityProject/Assets/Scripts/WaterObject.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b04e4b09361f56941bbf228e6175152d +timeCreated: 1484910555 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/IronToad_UnityProject/Assets/_Scenes/PhysicsTestScene.unity b/IronToad_UnityProject/Assets/_Scenes/PhysicsTestScene.unity new file mode 100644 index 0000000000000000000000000000000000000000..ec4f2e317a676e2ebc92bfc886d3e41a90bcce0c GIT binary patch literal 12520 zcmeHNeUKehmA^fK_!R}RyC|UW2oVAyUxW{J$;_LtOeQrU&zVVpk~s9d*Lkl^zt@j` z{W6)X%EO?j@ej8|Y5^%TYFX6k78Hfn)>@0WgkAms%+?yQ)(==&bg30t{PrJbf4_U~ z?e5nz1Cu}WFK^AAzW3Ls&pr3_x#ygF`zf{FRciD9D5cI)YJCS+b=AhJHg4X(RsCUp ze%^T#fOim`pRZJ(y|Pt5_Rv%7Yaf64=<}a^3(%jU_V6~!HA;0Zm!|&jC`WyHh3Y)y zsLp9XoTNJH9JDu~u0oaPJGkGY=D=eF80lA_qMP71phuiFi+ct;J;5Dy0t7SYpNYCs z;~c+7%X0*M@_1biKWgyT=kU)M{0%w$UW30e!5#HQv>!p`yr?=Bj{76Xa}sTi%X^}W z9<>qr!9B$>-)!*R<#Nz&`C((Q9Rz-(I^o4JE-jVZ7;q1G30j|89BybI`e zp&t8oXjPAsl%+$>Ep1g}pg03$)ULLwqR{UJ{#U?g4PsRV(1^7afbp%cIx5B27>rhx z#n&2~R+YssHaO)L+|h4+oxxM9aDi{svcJ~6lrl$5@J9>-mcn&ofx`4>6dj{BE6 z+>XolmL2yF^f~U?sEdvJR-lWG`?efz$E7FA(%W&*O>lWHpF^MXIuDhFcF0xz0NTXg zPOvEWaF6QzGrD{y+Iiw?y};9Glm2{-2~IEY4EnT@3ldz$eGYxn7f@L^F74rEw25Cx z5XIv2XcMQtS%^OZdCqi1o{IzqDqhLTvsTkCl;@oZE_}{6e5fauJfBN6wvZ3k0Ukva zy{$)wa$btcV(~$PUnX#Zy9QsM!RMfdw!tsY;75VojY|D*Nbv6YZUhbzRPn-A|C!pm*BG{q3`Cy^)38moj!sN?RKl?Q_$niLH+{z)WemiSv$1r<*FRc_eA=u zbGWrz_)E=a+-tz;XQIURuu3l+RtLi%j8vqmYFfDh?FuWNw1&J!%a3Q#8S@*S8-acz zcB4283^y1p`s>ra*N7($%nHK<8NQ|M#$l90N20LZsN}%WMx2ai_!&{ab~-$?%ZChbYAxpNi8h&!HY$DuVIY0Ejj4&|?!((f(ERj?KWsX>bM5ud-~7J&9-ej9a8cja z(;YMqkd&oEgIGFf(uvWD)2P5gJFy=>Sv9?88ox_7K1ZrTAXtB1IM3U@T!>d-)`t7Xr}mH zgEMGaK67YP4bGrxamw>ygEMGa{NuppP&p?CO~F^_AoX=a&v%Jz9Cd|GJ--Q@I+ma* z@{s=%hMqyw^5?vM033fheb3^r7@R>fi?4z~kzRtP@F$;h4K6`59d`?Gz849aDL!KG z^T}Sz@2DwYGpL*|gQgvq^4s|qfXaNuIotVOnBWqOjvD@JfV1eeh}D{LpChB!htYxk zK{%s*!^mjYy-Y`Z!9>|bmYpu+-R-#9jxE|BOna4ZAPie{tdm~78Afg}7}h+vv+ksP zxN*>r!bTmgR!fDQfN@U44R<>5xEH8cdFg=!9{1cJ_Um4H$F_zmKD={A;3aQ#IXjNi z1sGR)ysf4Ba(%RMyYw_+EwLVqx^0eJ&6JR2IoDy_U6#oWpIfB!iV^c2A3F+;uV8S3`p_N z;1UB;{8ocY3`p_M8eBF`g45U7n4x1pF{OXV(9?fd`APo`^c++j12ny(os-cS@a?TT~{?QCQ9m7}oLN|&VH8274J0sWDO zT+nT_;fA~*nD7sKs%#r>x!jJBij@MK7|;{R!Zb6m`~FNJaaipI*i(67QB@w)=v=7f(`t2eh)?CocRafswz?Tsp+N z`7?7_j6df`ejGQ;UoscsvOT>SG}Mh`F2rS(TK&j&U+}DcWVT#jV&Ot-R%!TyY#Y?CiKBPA}VS{07VT58}kZ_o^O0FNNa)Kk+xwAU< zOuE>OnSe7|)^W?MI!iIy>cLtJ4HUK-7^=A3x*PG>&U2j)nJsdRaHnZOJda!)b^(J1~ z@=4d5qmJQy?*kv|gzL@e$69Gu{BR7J3ywsiWxvf2;%O-Tfg@A9@BjVDBdt4E{>wR! zK70q2ZqEZqaVkoupi3#efP0H6oiFrMly3Rtm2UYgSLv2dUg?(4YbkxetGNgLu)TbR z--Ma|S>bv=45P)`6)XSaDO~$)oZ7!Mzx}cG#dCkt^XOwUAN|-FmtpWvVg2aj5p7!d zCverJ^XhJe*0q#{)15A6;THox6$`g~@)mCSEZ4#9A-)$n zyB2MRUWRd{3i^f40lyAC>VYmedrDX`xFnw`{kXv;`Al(!U-Hpm9Q>L5zXCUkvGuqN z<192JjvJy)dO3hd@mmb8%^^eIGPoQ-r1Y}}KO0vT&X@cy^^2wgsbKEBlE@7N@>nP~H^BsfpJ+n{`Ob339Hu*4J zbxhc2dibKjnO3q;p5Np8W=GPH0znj;hFJT#P-B8K4YBsKCc))k;vL|_aW6t;A%Bj$ z!Qg8J);RU>Zs7RSn>kBQywBhq2jXk`IpE{K$^R1KC|3Xb4Zcp`g#WDJLkGh$h#h(4 zE;~Nr1R&s{a^T`~CiXh`2$?+>PS2#T3nP5K#3rP&*Y{>hVT7~Ua;y%iSv8{%9BOjT zz$5BHIq;i>X5cnFwLjPOy`WME_ZJR=ivpKgSdH9f%`bO#3N3DTcnsXsXBp;$<}SB& zfKvLgob2*I9UFFjzmyrv8M`@7V0Jg@MpZ91K+?x<3)1mSUG5Lha?UtF{B=MHxtc+-C9n)^|q zx2_#7U9;fbJH&G{_|wq;2VjSkldf6lPwU#rzCD9ycWQK@LhmT@si99k;+nNQU3~cd z9bF|ivi49&aB->(1|>T_)lxB7gi!I!^7 z91C%nJRZif^63K)s~I>7jh8}vuahH8-M2@~gEgEh;WQa^+wIZico@dJBmNe|JUrYE zyr{oX#qUIR_&C-HARAup?1P=ZzUhY_JpSuvCReX=kE~&~!ic~uiG?oY3(`c3(_h+! ztOVUsE`+a`OC;|?sG?KJ?kpdUm3`Hg&vLUn%O~$bET60kS!~ltJuo`I4ra-D(QH_V z?*+aQZ7%z~3%ME?>GRp0HL-klXHAT}ve}?DF`M0S+&PSET~V6d3BJ>en`U={+w3vT z?gW3op-;0rM;!om7?rvc7eblj(8cN@&F%!h-SD9cVX^doi#GL;W_PmGzGQH^5Ei=x zA3&S*X?7>{UpF{qVzKm(p-pFO;1wVGD=)2@DtKIP|q7Mr!&&zU;A15W-7>8r6A zNYCspo3)-}@N9PX1JJJn&UGi*T|x7i!?;@w{bjhPREl3^@bw8Uc5;ouFV{H77JSs; 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