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Joshua Reason 8 years ago
parent
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88320a33bc
13 changed files with 243 additions and 47 deletions
  1. +82
    -0
      IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta
  2. +82
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      IronToad_UnityProject/Assets/Art/Models/pier.obj.meta
  3. BIN
      IronToad_UnityProject/Assets/Art/boat-icon.png
  4. +76
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      IronToad_UnityProject/Assets/Art/boat-icon.png.meta
  5. +3
    -2
      IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs
  6. +0
    -9
      IronToad_UnityProject/Assets/Sound.meta
  7. +0
    -9
      IronToad_UnityProject/Assets/Sound/Music.meta
  8. +0
    -9
      IronToad_UnityProject/Assets/Sound/SFX.meta
  9. BIN
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat
  10. +0
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      IronToad_UnityProject/Assets/Textures.meta
  11. +0
    -9
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta
  12. BIN
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity
  13. BIN
      IronToad_UnityProject/Assets/water/WaterWave.mat

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IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta View File

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IronToad_UnityProject/Assets/Art/boat-icon.png View File

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IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs View File

@ -42,14 +42,15 @@ public class CustomSmoothFollow : MonoBehaviour
RaycastHit hitInfo; RaycastHit hitInfo;
if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f)) if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f))
{ {
Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
if (hitInfo.collider.gameObject.layer == layerMask) if (hitInfo.collider.gameObject.layer == layerMask)
isBlocked = true; isBlocked = true;
} }
if (isBlocked) if (isBlocked)
{ {
wantedHeight = target.position.y + altHeight;
wantedDistance = target.position.z + altDistance;
wantedPos.y = target.position.y + altHeight;
wantedPos.z = target.position.z + altDistance;
} }
float currentHeight = transform.position.y; float currentHeight = transform.position.y;

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IronToad_UnityProject/Assets/water/WaterWave.mat View File


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