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ATC522-011\IGDA 7 years ago
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      IronToad_UnityProject/Assets/Physics Materials/Water.physicMaterial
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      IronToad_UnityProject/Assets/Scripts/DontRotate.cs
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      IronToad_UnityProject/Assets/Scripts/DontRotate.cs.meta
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      IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540
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      IronToad_UnityProject/Assets/Sound.meta~HEAD.meta
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      IronToad_UnityProject/Assets/Sound/Music.meta
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      IronToad_UnityProject/Assets/Sound/SFX.meta
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      IronToad_UnityProject/Assets/Textures.meta
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      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta
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      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity

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IronToad_UnityProject/Assets/Physics Materials/Water.physicMaterial View File


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IronToad_UnityProject/Assets/Scripts/DontRotate.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DontRotate : MonoBehaviour {
private Quaternion originalRot;
// Use this for initialization
void Start () {
originalRot = transform.rotation;
}
// Update is called once per frame
void Update () {
transform.rotation = originalRot;
}
}

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IronToad_UnityProject/Assets/Scripts/DontRotate.cs.meta View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540 View File

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IronToad_UnityProject/Assets/Sound.meta~HEAD.meta View File

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IronToad_UnityProject/Assets/Sound/Music.meta View File

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IronToad_UnityProject/Assets/Sound/SFX.meta View File

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IronToad_UnityProject/Assets/Textures.meta View File

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta View File

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity View File


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