Joshua Reason 7 years ago
parent
commit
76d5d70452
37 changed files with 344 additions and 163 deletions
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      IronToad_UnityProject/Assets/Art/Models/catapult_rock.OBJ.meta
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      IronToad_UnityProject/Assets/Scripts/AudioController.cs
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      IronToad_UnityProject/Assets/Scripts/AudioController.cs.meta
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      IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs
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      IronToad_UnityProject/Assets/Scripts/TestMoveController.cs
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      IronToad_UnityProject/Assets/Scripts/UIPanel.cs
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      IronToad_UnityProject/Assets/Sound.meta
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      IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540.meta
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      IronToad_UnityProject/Assets/Sound.meta~HEAD
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      IronToad_UnityProject/Assets/Sound.meta~HEAD.meta
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      IronToad_UnityProject/Assets/Sound/Music.meta
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      IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d
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      IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta
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      IronToad_UnityProject/Assets/Sound/Music/attack.wav
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      IronToad_UnityProject/Assets/Sound/Music/attack.wav.meta
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      IronToad_UnityProject/Assets/Sound/Music/spotted.wav
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      IronToad_UnityProject/Assets/Sound/Music/spotted.wav.meta
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      IronToad_UnityProject/Assets/Sound/Music/tense.wav
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      IronToad_UnityProject/Assets/Sound/Music/tense.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX.meta
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      IronToad_UnityProject/Assets/Sound/SFX.meta~9aa76cf59aefcb5184922037951a67f20abdf40d
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      IronToad_UnityProject/Assets/Sound/SFX.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta
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      IronToad_UnityProject/Assets/Sound/SFX/assassination.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/createWave.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/runAground.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/shipSpotted.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/sinkingShip.wav.meta
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      IronToad_UnityProject/Assets/Sound/SFX/spottedDialogue.wav.meta
  37. BIN
      IronToad_UnityProject/Assets/_Scenes/LighthouseTestScene.unity

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IronToad_UnityProject/Assets/Art/Models/catapult_rock.OBJ.meta View File

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IronToad_UnityProject/Assets/Scripts/AudioController.cs View File

@ -0,0 +1,272 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour
{
public Transform objectA;
public Transform objectB;
public AudioSource[] bgmSources;
public AudioSource[] ambSources;
public AudioSource[] sfxSources;
public AudioClip[] bgmClips;
public AudioClip[] ambClips;
public AudioClip[] sfxClips;
void Awake()
{
NotificationServer.register("play bgm", playBgm);
NotificationServer.register("play amb", playAmb);
NotificationServer.register("play sfx", playSfx);
NotificationServer.register("fade bgm", fadeBgm);
NotificationServer.register("fade amb", fadeAmb);
NotificationServer.register("statechange Searchlight", searchlightStateChanged);
}
void Start()
{
foreach (AudioSource s in bgmSources)
s.volume = 0f;
foreach (AudioSource s in ambSources)
s.volume = 0f;
foreach (AudioSource s in sfxSources)
s.volume = 0f;
NotificationServer.notify("play amb", "oceanAmbience:0.4");
}
// void Update()
// {
// doMusicMix();
// }
public void doMusicMix()
{
NotificationServer.notify("play bgm", "tense:0.75");
// float distance = Vector3.Distance(objectA.position, objectB.position);
// Debug.LogWarning(distance);
// distance = Mathf.Clamp(1000f / distance, 0f, 1f);
// float tenseVol = 0.75f * distance;
// float spottedVol = 0.5f * (1f-distance);
// NotificationServer.notify("play bgm", "tense:"+tenseVol+"/spotted"+spottedVol);
}
public void searchlightStateChanged()
{
if (Searchlight.state == Searchlight.SearchState.Chasing)
{
NotificationServer.notify("play sfx", "shipSpotted:0.5");
// NotificationServer.notify("play sfx", "spottedDialogue");
NotificationServer.notify("play bgm", "attack:9");
}
else
{
doMusicMix();
}
}
public void playAmb(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in ambClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
bool foundEmpty = false;
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (!foundEmpty)
{
LeanTween.cancel(s.gameObject);
foundEmpty = true;
s.clip = clip;
s.Play();
LeanTween.value(s.gameObject, s.volume, volume, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setIgnoreTimeScale(true);
}
}
}
public void playSfx(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in sfxClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
foreach (AudioSource s in sfxSources)
{
if (!s.isPlaying)
{
LeanTween.cancel(s.gameObject);
s.clip = clip;
s.volume = volume;
s.Play();
}
}
}
public void playBgm(object audioNameObj)
{
string audioNames = audioNameObj as string;
if (audioNames == null || audioNames == "")
return;
audioNames = audioNames.ToLower();
string[] tokens = audioNames.Split('/');
if (tokens.Length > 1)
{
foreach (string t in tokens)
playBgm(t.Trim());
return;
}
string[] tokens2 = audioNames.Split(':');
string audioName = tokens2[0];
float volume = 1f;
if (tokens2.Length > 1)
float.TryParse(tokens2[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in bgmClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
AudioSource foundEmpty = null;
int timeSamples = 0;
foreach (AudioSource s in bgmSources)
{
if (s.clip != null && s.clip == clip)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
else if (s.isPlaying)
{
timeSamples = s.timeSamples;
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty == null)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
}
if (foundEmpty != null && !foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
foundEmpty.clip = clip;
foundEmpty.timeSamples = timeSamples;
foundEmpty.Play();
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty != null && foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
}
public void fadeBgm()
{
foreach (AudioSource s in bgmSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
public void fadeAmb()
{
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
}

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- 0
IronToad_UnityProject/Assets/Scripts/AudioController.cs.meta View File

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+ 3
- 2
IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs View File

@ -42,7 +42,7 @@ public class CustomSmoothFollow : MonoBehaviour
RaycastHit hitInfo;
if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f))
{
Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
// Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
if (hitInfo.collider.gameObject.layer == layerMask)
isBlocked = true;
}
@ -51,6 +51,8 @@ public class CustomSmoothFollow : MonoBehaviour
{
wantedPos.y = target.position.y + altHeight;
wantedPos.z = target.position.z + altDistance;
wantedPos.x = target.position.x;
wantedPos = RotatePointAroundPivot(wantedPos, target.transform.position, offsetAngle);
}
float currentHeight = transform.position.y;
@ -73,7 +75,6 @@ public class CustomSmoothFollow : MonoBehaviour
// Set the height of the camera
transform.position = new Vector3(currentSide, currentHeight, currentDistance);
// Always look at the target
Vector3 lookTarget = target.position;
lookTarget.z = transform.position.z;

+ 4
- 4
IronToad_UnityProject/Assets/Scripts/TestMoveController.cs View File

@ -9,12 +9,12 @@ public class TestMoveController : MonoBehaviour
void Update ()
{
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
transform.Translate(Vector3.back * Time.deltaTime * speed);
transform.Translate(Vector3.right * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
transform.Translate(Vector3.left * Time.deltaTime * speed);
transform.Translate(Vector3.back * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * Time.deltaTime * speed);
transform.Translate(Vector3.left * Time.deltaTime * speed);
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
transform.Translate(Vector3.right * Time.deltaTime * speed);
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
}

+ 1
- 0
IronToad_UnityProject/Assets/Scripts/UIPanel.cs View File

@ -162,6 +162,7 @@ public class UIPanel : MonoBehaviour
public void startGame()
{
NotificationServer.notify("show GameUI");
NotificationServer.notify("play bgm", "tense:0.75");
unpauseGame();
}

+ 1
- 3
IronToad_UnityProject/Assets/Sound.meta View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b → IronToad_UnityProject/Assets/Sound.meta~9aa76cf59aefcb5184922037951a67f20abdf40d View File


IronToad_UnityProject/Assets/Textures.meta → IronToad_UnityProject/Assets/Sound.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta~927ced4c4317bc1f86f167c9b1594cec30b8e540 → IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d View File

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IronToad_UnityProject/Assets/Sound.meta~4053ea0ea1489f4604c1626fb0538989dd66037b.meta → IronToad_UnityProject/Assets/Sound/Music.meta~9aa76cf59aefcb5184922037951a67f20abdf40d.meta View File

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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav → IronToad_UnityProject/Assets/Sound/Music/attack.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(attack).wav.meta → IronToad_UnityProject/Assets/Sound/Music/attack.wav.meta View File

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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav → IronToad_UnityProject/Assets/Sound/Music/spotted.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(spotted).wav.meta → IronToad_UnityProject/Assets/Sound/Music/spotted.wav.meta View File

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IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav → IronToad_UnityProject/Assets/Sound/Music/tense.wav View File


IronToad_UnityProject/Assets/Sound/Music/22-1245ironToad(tense).wav.meta → IronToad_UnityProject/Assets/Sound/Music/tense.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/assassination.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/createWave.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/createWave_2.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/createWave_3.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/oceanAmbience.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/rockWater_1.wav.meta View File

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IronToad_UnityProject/Assets/Sound/SFX/rockWater_2.wav.meta View File

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IronToad_UnityProject/Assets/_Scenes/LighthouseTestScene.unity View File


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