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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class AudioController : MonoBehaviour |
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{ |
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public Transform objectA; |
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public Transform objectB; |
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public AudioSource[] bgmSources; |
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public AudioSource[] ambSources; |
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public AudioSource[] sfxSources; |
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public AudioClip[] bgmClips; |
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public AudioClip[] ambClips; |
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public AudioClip[] sfxClips; |
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void Awake() |
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{ |
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NotificationServer.register("play bgm", playBgm); |
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NotificationServer.register("play amb", playAmb); |
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NotificationServer.register("play sfx", playSfx); |
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NotificationServer.register("fade bgm", fadeBgm); |
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NotificationServer.register("fade amb", fadeAmb); |
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NotificationServer.register("statechange Searchlight", searchlightStateChanged); |
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} |
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void Start() |
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{ |
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foreach (AudioSource s in bgmSources) |
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s.volume = 0f; |
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foreach (AudioSource s in ambSources) |
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s.volume = 0f; |
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foreach (AudioSource s in sfxSources) |
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s.volume = 0f; |
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NotificationServer.notify("play amb", "oceanAmbience:0.4"); |
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} |
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// void Update()
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// {
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// doMusicMix();
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// }
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public void doMusicMix() |
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{ |
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NotificationServer.notify("play bgm", "tense:0.75"); |
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// float distance = Vector3.Distance(objectA.position, objectB.position);
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// Debug.LogWarning(distance);
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// distance = Mathf.Clamp(1000f / distance, 0f, 1f);
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// float tenseVol = 0.75f * distance;
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// float spottedVol = 0.5f * (1f-distance);
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// NotificationServer.notify("play bgm", "tense:"+tenseVol+"/spotted"+spottedVol);
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} |
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public void searchlightStateChanged() |
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{ |
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if (Searchlight.state == Searchlight.SearchState.Chasing) |
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{ |
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NotificationServer.notify("play sfx", "shipSpotted:0.5"); |
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// NotificationServer.notify("play sfx", "spottedDialogue");
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NotificationServer.notify("play bgm", "attack:9"); |
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} |
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else |
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{ |
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doMusicMix(); |
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} |
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} |
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public void playAmb(object audioNameObj) |
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{ |
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string audioName = audioNameObj as string; |
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if (audioName == null || audioName == "") |
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return; |
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string[] tokens = audioName.ToLower().Split(':'); |
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audioName = tokens[0]; |
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float volume = 1f; |
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if (tokens.Length > 1) |
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float.TryParse(tokens[1], out volume); |
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AudioClip clip = null; |
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foreach (AudioClip c in ambClips) |
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{ |
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if (c.name.ToLower() == audioName) |
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{ |
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clip = c; |
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break; |
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} |
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} |
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if (clip == null) |
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return; |
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bool foundEmpty = false; |
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foreach (AudioSource s in ambSources) |
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{ |
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if (s.isPlaying) |
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{ |
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LeanTween.cancel(s.gameObject); |
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LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{ |
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s.volume = val; |
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}).setOnComplete(()=>{ |
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s.Stop(); |
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s.clip = null; |
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}).setIgnoreTimeScale(true); |
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} |
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else if (!foundEmpty) |
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{ |
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LeanTween.cancel(s.gameObject); |
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foundEmpty = true; |
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s.clip = clip; |
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s.Play(); |
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LeanTween.value(s.gameObject, s.volume, volume, 1f).setOnUpdate((float val)=>{ |
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s.volume = val; |
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}).setIgnoreTimeScale(true); |
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} |
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} |
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} |
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public void playSfx(object audioNameObj) |
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{ |
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string audioName = audioNameObj as string; |
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if (audioName == null || audioName == "") |
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return; |
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string[] tokens = audioName.ToLower().Split(':'); |
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audioName = tokens[0]; |
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float volume = 1f; |
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if (tokens.Length > 1) |
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float.TryParse(tokens[1], out volume); |
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AudioClip clip = null; |
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foreach (AudioClip c in sfxClips) |
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{ |
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if (c.name.ToLower() == audioName) |
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{ |
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clip = c; |
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break; |
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} |
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} |
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if (clip == null) |
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return; |
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foreach (AudioSource s in sfxSources) |
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{ |
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if (!s.isPlaying) |
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{ |
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LeanTween.cancel(s.gameObject); |
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s.clip = clip; |
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s.volume = volume; |
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s.Play(); |
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} |
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} |
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} |
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public void playBgm(object audioNameObj) |
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{ |
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string audioNames = audioNameObj as string; |
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if (audioNames == null || audioNames == "") |
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return; |
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audioNames = audioNames.ToLower(); |
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string[] tokens = audioNames.Split('/'); |
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if (tokens.Length > 1) |
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{ |
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foreach (string t in tokens) |
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playBgm(t.Trim()); |
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return; |
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} |
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string[] tokens2 = audioNames.Split(':'); |
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string audioName = tokens2[0]; |
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float volume = 1f; |
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if (tokens2.Length > 1) |
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float.TryParse(tokens2[1], out volume); |
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AudioClip clip = null; |
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foreach (AudioClip c in bgmClips) |
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{ |
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if (c.name.ToLower() == audioName) |
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{ |
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clip = c; |
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break; |
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} |
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} |
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if (clip == null) |
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return; |
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AudioSource foundEmpty = null; |
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int timeSamples = 0; |
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foreach (AudioSource s in bgmSources) |
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{ |
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if (s.clip != null && s.clip == clip) |
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{ |
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LeanTween.cancel(s.gameObject); |
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foundEmpty = s; |
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} |
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else if (s.isPlaying) |
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{ |
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timeSamples = s.timeSamples; |
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LeanTween.cancel(s.gameObject); |
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LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{ |
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s.volume = val; |
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}).setOnComplete(()=>{ |
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s.Stop(); |
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s.clip = null; |
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}).setIgnoreTimeScale(true); |
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} |
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else if (foundEmpty == null) |
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{ |
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LeanTween.cancel(s.gameObject); |
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foundEmpty = s; |
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} |
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} |
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if (foundEmpty != null && !foundEmpty.isPlaying) |
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{ |
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LeanTween.cancel(foundEmpty.gameObject); |
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foundEmpty.clip = clip; |
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foundEmpty.timeSamples = timeSamples; |
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foundEmpty.Play(); |
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LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{ |
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foundEmpty.volume = val; |
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}).setIgnoreTimeScale(true); |
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} |
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else if (foundEmpty != null && foundEmpty.isPlaying) |
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{ |
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LeanTween.cancel(foundEmpty.gameObject); |
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LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{ |
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foundEmpty.volume = val; |
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}).setIgnoreTimeScale(true); |
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} |
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} |
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public void fadeBgm() |
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{ |
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foreach (AudioSource s in bgmSources) |
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{ |
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if (s.isPlaying) |
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{ |
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LeanTween.cancel(s.gameObject); |
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LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{ |
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s.volume = val; |
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}).setOnComplete(()=>{ |
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s.Stop(); |
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s.clip = null; |
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}).setIgnoreTimeScale(true); |
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} |
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} |
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} |
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public void fadeAmb() |
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{ |
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foreach (AudioSource s in ambSources) |
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{ |
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if (s.isPlaying) |
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{ |
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LeanTween.cancel(s.gameObject); |
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LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{ |
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s.volume = val; |
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}).setOnComplete(()=>{ |
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s.Stop(); |
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s.clip = null; |
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}).setIgnoreTimeScale(true); |
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} |
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} |
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} |
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} |