Browse Source

ToonRock

master
PACO_BEAST\info 7 years ago
parent
commit
76bf450dd6
30 changed files with 737 additions and 0 deletions
  1. +80
    -0
      IronToad_UnityProject/Assets/Art/Models/Rocks/Materials/toonRock.mat
  2. +5
    -0
      IronToad_UnityProject/Assets/Art/Models/Rocks/Materials/toonRock.mat.meta
  3. +9
    -0
      IronToad_UnityProject/Assets/Standard Assets.meta
  4. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects.meta
  5. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading.meta
  6. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials.meta
  7. +58
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat
  8. +5
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat.meta
  9. +58
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat
  10. +5
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat.meta
  11. +80
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat
  12. +5
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat.meta
  13. +65
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat
  14. +5
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat.meta
  15. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders.meta
  16. +63
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader
  17. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader.meta
  18. +70
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader
  19. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader.meta
  20. +53
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader
  21. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader.meta
  22. +17
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader
  23. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader.meta
  24. +6
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures.meta
  25. BIN
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd
  26. +53
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd.meta
  27. BIN
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png
  28. +52
    -0
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png.meta
  29. BIN
      IronToad_UnityProject/Library/ScriptMapper
  30. BIN
      IronToad_UnityProject/Library/assetDatabase3

+ 80
- 0
IronToad_UnityProject/Assets/Art/Models/Rocks/Materials/toonRock.mat View File

@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonLit
m_Shader: {fileID: 4800000, guid: 48dca5b99d113b8d11006bab44295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 9ca701319d113f2d1100ff9b44295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Ramp
second:
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
data:
first:
name: _Outline
second: .00807547197
m_Colors:
data:
first:
name: _Color
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
data:
first:
name: _MainTex_ST
second: {r: 1, g: 1, b: 0, a: 0}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _ToonShade_ST
second: {r: 1, g: 1, b: 0, a: 0}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
IronToad_UnityProject/Assets/Art/Models/Rocks/Materials/toonRock.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: fcafcd3d19ba3e049a2a7f2fa50faece
NativeFormatImporter:
userData:
assetBundleName:

+ 9
- 0
IronToad_UnityProject/Assets/Standard Assets.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 49f2ee8b06c098745904671a9ef990b0
folderAsset: yes
timeCreated: 1484960567
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 115d1f9d9bd29064ab981e57c8fc8cdf
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 488ccf78ce5fbe14db33f20cccd9f386
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 280da6451a1e556438ce789a0d7e1f65
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 58
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat View File

@ -0,0 +1,58 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonBasic
m_Shader: {fileID: 4800000, guid: d84268709d11078d11005b9844295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: b995d4bd9d11078d11005b9844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
data:
first:
name: _Outline
second: .00701886788
m_Colors:
data:
first:
name: _Color
second: {r: .462686539, g: .462686539, b: .462686539, a: 1}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasic.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 84b9e1d19d11078d11005b9844295342
NativeFormatImporter:
userData:
assetBundleName:

+ 58
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat View File

@ -0,0 +1,58 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonBasicOutline
m_Shader: {fileID: 4800000, guid: 9ce107479d11178d11005b9844295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: b995d4bd9d11078d11005b9844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .57971698
data:
first:
name: _Outline
second: .00659701508
m_Colors:
data:
first:
name: _Color
second: {r: .462686539, g: .462686539, b: .462686539, a: 1}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonBasicOutline.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 215977489d11178d11005b9844295342
NativeFormatImporter:
userData:
assetBundleName:

+ 80
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat View File

@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonLit
m_Shader: {fileID: 4800000, guid: 48dca5b99d113b8d11006bab44295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 9ca701319d113f2d1100ff9b44295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Ramp
second:
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
data:
first:
name: _Outline
second: .00807547197
m_Colors:
data:
first:
name: _Color
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
data:
first:
name: _MainTex_ST
second: {r: 1, g: 1, b: 0, a: 0}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _ToonShade_ST
second: {r: 1, g: 1, b: 0, a: 0}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: c9e6294c9d11cb8d11006bf944295342
NativeFormatImporter:
userData:
assetBundleName:

+ 65
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat View File

@ -0,0 +1,65 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ToonLitOutline
m_Shader: {fileID: 4800000, guid: 054a31a99d11e49d110086ba44295342, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ToonShade
second:
m_Texture: {fileID: 8900000, guid: ed7fefe29d117c8d11005e4844295342, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Ramp
second:
m_Texture: {fileID: 2800000, guid: 4a056241e2722dc46a7262a8e7073fd9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
data:
first:
name: _Outline
second: .00701492419
m_Colors:
data:
first:
name: _Color
second: {r: .50251013, g: .50251013, b: .50251013, a: 1}
data:
first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

+ 5
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLitOutline.mat.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 5d69df9d9d11e49d110086ba44295342
NativeFormatImporter:
userData:
assetBundleName:

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: adec466a1f9044ea78471a5ce6f78271
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

+ 63
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader View File

@ -0,0 +1,63 @@
Shader "Toon/Basic" {
Properties {
_Color ("Main Color", Color) = (.5,.5,.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
}
SubShader {
Tags { "RenderType"="Opaque" }
Pass {
Name "BASE"
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
sampler2D _MainTex;
samplerCUBE _ToonShade;
float4 _MainTex_ST;
float4 _Color;
struct appdata {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
float2 texcoord : TEXCOORD0;
float3 cubenormal : TEXCOORD1;
UNITY_FOG_COORDS(2)
};
v2f vert (appdata v)
{
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
UNITY_APPLY_FOG(i.fogCoord, c);
return c;
}
ENDCG
}
}
Fallback "VertexLit"
}

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: d84268709d11078d11005b9844295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 70
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader View File

@ -0,0 +1,70 @@
Shader "Toon/Basic Outline" {
Properties {
_Color ("Main Color", Color) = (.5,.5,.5,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Outline ("Outline width", Range (.002, 0.03)) = .005
_MainTex ("Base (RGB)", 2D) = "white" { }
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
UNITY_FOG_COORDS(0)
fixed4 color : COLOR;
};
uniform float _Outline;
uniform float4 _OutlineColor;
v2f vert(appdata v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal));
float2 offset = TransformViewToProjection(norm.xy);
#ifdef UNITY_Z_0_FAR_FROM_CLIPSPACE //to handle recent standard asset package on older version of unity (before 5.5)
o.pos.xy += offset * UNITY_Z_0_FAR_FROM_CLIPSPACE(o.pos.z) * _Outline;
#else
o.pos.xy += offset * o.pos.z * _Outline;
#endif
o.color = _OutlineColor;
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
ENDCG
SubShader {
Tags { "RenderType"="Opaque" }
UsePass "Toon/Basic/BASE"
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
ZWrite On
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
fixed4 frag(v2f i) : SV_Target
{
UNITY_APPLY_FOG(i.fogCoord, i.color);
return i.color;
}
ENDCG
}
}
Fallback "Toon/Basic"
}

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonBasicOutline.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 9ce107479d11178d11005b9844295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 53
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader View File

@ -0,0 +1,53 @@
Shader "Toon/Lit" {
Properties {
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf ToonRamp
sampler2D _Ramp;
// custom lighting function that uses a texture ramp based
// on angle between light direction and normal
#pragma lighting ToonRamp exclude_path:prepass
inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten)
{
#ifndef USING_DIRECTIONAL_LIGHT
lightDir = normalize(lightDir);
#endif
half d = dot (s.Normal, lightDir)*0.5 + 0.5;
half3 ramp = tex2D (_Ramp, float2(d,d)).rgb;
half4 c;
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
c.a = 0;
return c;
}
sampler2D _MainTex;
float4 _Color;
struct Input {
float2 uv_MainTex : TEXCOORD0;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Diffuse"
}

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLit.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 48dca5b99d113b8d11006bab44295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 17
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader View File

@ -0,0 +1,17 @@
Shader "Toon/Lit Outline" {
Properties {
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Outline ("Outline width", Range (.002, 0.03)) = .005
_MainTex ("Base (RGB)", 2D) = "white" {}
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
UsePass "Toon/Lit/FORWARD"
UsePass "Toon/Basic Outline/OUTLINE"
}
Fallback "Toon/Lit"
}

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Shaders/ToonLitOutline.shader.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 054a31a99d11e49d110086ba44295342
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:

+ 6
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 651770f8be26443fdb85aa3594fa349c
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:

BIN
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd View File


+ 53
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: b995d4bd9d11078d11005b9844295342
TextureImporter:
fileIDToRecycleName:
8900000: generatedCubemap
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 1
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 3
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:

BIN
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png View File

Before After
Width: 256  |  Height: 2  |  Size: 185 B

+ 52
- 0
IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png.meta View File

@ -0,0 +1,52 @@
fileFormatVersion: 2
guid: 4a056241e2722dc46a7262a8e7073fd9
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 5
maxTextureSize: 1024
textureSettings:
filterMode: 0
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 5
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:

BIN
IronToad_UnityProject/Library/ScriptMapper View File


BIN
IronToad_UnityProject/Library/assetDatabase3 View File


Loading…
Cancel
Save