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added searchlight chase

master
Sagittaeri 8 years ago
parent
commit
6cb91596a1
10 changed files with 22 additions and 121 deletions
  1. +0
    -9
      IronToad_UnityProject/Assets/Animations.meta
  2. BIN
      IronToad_UnityProject/Assets/BansheeGz/BGCurve/Examples/Materials/BGTestLineRendererCheckerBox.mat
  3. +0
    -70
      IronToad_UnityProject/Assets/Lighthouse.cs
  4. +0
    -12
      IronToad_UnityProject/Assets/Lighthouse.cs.meta
  5. +1
    -1
      IronToad_UnityProject/Assets/Scripts/HeavyObject.cs
  6. +21
    -2
      IronToad_UnityProject/Assets/Scripts/UIPanel.cs
  7. +0
    -9
      IronToad_UnityProject/Assets/Sound/Music.meta
  8. +0
    -9
      IronToad_UnityProject/Assets/Sound/SFX.meta
  9. +0
    -9
      IronToad_UnityProject/Assets/Textures.meta
  10. BIN
      IronToad_UnityProject/Assets/_Scenes/LighthouseTestScene.unity

+ 0
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IronToad_UnityProject/Assets/Animations.meta View File

@ -1,9 +0,0 @@
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IronToad_UnityProject/Assets/BansheeGz/BGCurve/Examples/Materials/BGTestLineRendererCheckerBox.mat View File


+ 0
- 70
IronToad_UnityProject/Assets/Lighthouse.cs View File

@ -1,70 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BansheeGz.BGSpline.Components;
using BansheeGz.BGSpline.Curve;
public class Lighthouse : MonoBehaviour
{
public BGCurve splineCurve;
public List<float> splineDistantPoints = new List<float>();
public float speed = 200f;
public float timePadding = 0.5f;
public float timeBetweenPoints = 3f;
public AnimationCurve animationCurve;
private BGCcCursor splineCursor;
private int targetPoint = 0;
private bool reverseDirection = false;
void Start()
{
splineCursor = splineCurve.GetComponent<BGCcCursor>();
if (splineDistantPoints == null || splineDistantPoints.Count == 0)
{
splineDistantPoints.Add(0f);
for (int i=1; i<splineCurve.PointsCount; i++)
{
BGCurvePointI point = splineCurve.Points[i];
float distance = 0f;
Vector3 temp = splineCursor.Math.CalcPositionByClosestPoint(point.PositionWorld, out distance);
splineDistantPoints.Add(distance);
}
splineDistantPoints.Add(splineCursor.Math.GetDistance());
}
splineCursor.Distance = 0f;
moveToNextPoint();
}
public void moveToNextPoint()
{
LeanTween.delayedCall(gameObject, timeBetweenPoints, ()=>{
if (reverseDirection)
targetPoint--;
else
targetPoint++;
if (targetPoint >= splineDistantPoints.Count)
{
if (splineCurve.Closed)
{
targetPoint = 1;
splineCursor.Distance = 0f;
}
else
{
targetPoint = splineDistantPoints.Count - 2;
reverseDirection = !reverseDirection;
}
}
float start = splineCursor.Distance;
float end = splineDistantPoints[targetPoint];
float distance = Mathf.Abs(end - start);
LeanTween.value(gameObject, start, end, distance / speed + timePadding).setOnUpdate((float val)=>{
splineCursor.Distance = val;
}).setEase(animationCurve).setOnComplete(moveToNextPoint);
});
}
}

+ 0
- 12
IronToad_UnityProject/Assets/Lighthouse.cs.meta View File

@ -1,12 +0,0 @@
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licenseType: Free
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+ 1
- 1
IronToad_UnityProject/Assets/Scripts/HeavyObject.cs View File

@ -9,7 +9,7 @@ public abstract class HeavyObject : WaterObject {
public float splashPower;
public override void OnWaterEnter(WaterController water) {
water.CreateWave(transform.position,splashRadius,splashPower)
water.CreateWave(transform.position,splashRadius,splashPower);
}
}

+ 21
- 2
IronToad_UnityProject/Assets/Scripts/UIPanel.cs View File

@ -30,6 +30,7 @@ public class UIPanel : MonoBehaviour
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
private Vector3 originalPos;
private bool isShowing = false;
void Awake ()
{
@ -58,10 +59,13 @@ public class UIPanel : MonoBehaviour
setShowState();
else
setHideState();
pauseGame();
}
public void showPanel()
{
// if (isShowing)
// return;
float startAlpha = 0f;
float endAlpha = 1f;
Vector3 startPos = originalPos;
@ -92,11 +96,13 @@ public class UIPanel : MonoBehaviour
canvasGroup.alpha = startAlpha + (endAlpha-startAlpha)*fadeCurve.Evaluate(val);
rectTransform.anchoredPosition3D = startPos + (endPos-startPos)*showCurve.Evaluate(val);
transform.localScale = startScale + (endScale-startScale)*showCurve.Evaluate(val);
}).setOnComplete(setShowState);
}).setOnComplete(setShowState).setIgnoreTimeScale(true);
}
public void hidePanel()
{
// if (!isShowing)
// return;
float startAlpha = 1f;
float endAlpha = 0f;
Vector3 startPos = originalPos;
@ -127,7 +133,7 @@ public class UIPanel : MonoBehaviour
canvasGroup.alpha = startAlpha + (endAlpha-startAlpha)*fadeCurve.Evaluate(val);
rectTransform.anchoredPosition3D = startPos + (endPos-startPos)*hideCurve.Evaluate(val);
transform.localScale = startScale + (endScale-startScale)*hideCurve.Evaluate(val);
}).setOnComplete(setHideState);
}).setOnComplete(setHideState).setIgnoreTimeScale(true);
}
public void setShowState()
@ -137,6 +143,7 @@ public class UIPanel : MonoBehaviour
canvasGroup.alpha = 1f;
rectTransform.anchoredPosition3D = originalPos;
transform.localScale = Vector3.one;
isShowing = true;
}
public void setHideState()
@ -144,6 +151,7 @@ public class UIPanel : MonoBehaviour
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
canvasGroup.alpha = 0f;
isShowing = false;
}
public void quitApplication()
@ -154,5 +162,16 @@ public class UIPanel : MonoBehaviour
public void startGame()
{
NotificationServer.notify("show GameUI");
unpauseGame();
}
public void pauseGame()
{
Time.timeScale = 0f;
}
public void unpauseGame()
{
Time.timeScale = 1f;
}
}

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- 9
IronToad_UnityProject/Assets/Sound/Music.meta View File

@ -1,9 +0,0 @@
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userData:
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+ 0
- 9
IronToad_UnityProject/Assets/Sound/SFX.meta View File

@ -1,9 +0,0 @@
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licenseType: Free
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+ 0
- 9
IronToad_UnityProject/Assets/Textures.meta View File

@ -1,9 +0,0 @@
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guid: 2a6e699820a38a544acfc0015eb679a2
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licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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IronToad_UnityProject/Assets/_Scenes/LighthouseTestScene.unity View File


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