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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class BoatController : WaterObject {
-
- public override void OnWaterEnter() {
- throw new NotImplementedException();
- }
-
- public override void OnWaterStay() {
- throw new NotImplementedException();
- }
-
- public override void OnWaterExit() {
- throw new NotImplementedException();
- }
-
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
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