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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Boulder : HeavyObject
- {
- public GameObject splash;
- public GameObject Explosion;
-
- private int transparentLayer;
-
- void Awake()
- {
- transparentLayer = LayerMask.NameToLayer("TransparentFX");
- }
-
- public override void OnWaterStay(WaterController water,float waveHeight)
- {
- }
-
- public override void OnWaterExit(WaterController water)
- {
- }
-
- void OnTriggerEnter(Collider other) {
- if (other.gameObject.layer == transparentLayer)
- return;
- if (other.gameObject.CompareTag("Water"))
- {
- NotificationServer.notify("play sfx", "rockWater_3:0.8");
- Destroy(Instantiate(splash, transform.position,Quaternion.identity), 2.5f);
- }
- else if (other.gameObject.CompareTag("Player"))
- {
- NotificationServer.notify("play sfx", "runAground:1");
- Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6);
- PlayerController.instance.takeOneDamage();
- }
- else
- {
- NotificationServer.notify("play sfx", "runAground:1");
- Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6);
- }
- NotificationServer.notify("BoulderHit");
- }
-
-
-
-
-
- }
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