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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class VictoryScript : MonoBehaviour
- {
- private bool isTriggering = false;
-
- void OnTriggerEnter(Collider other)
- {
- if (other.tag != "Player")
- return;
- if (Searchlight.state == Searchlight.SearchState.Chasing)
- return;
- if (isTriggering)
- return;
-
- isTriggering = true;
- NotificationServer.notify("show VictoryButton");
- NotificationServer.register("restart scene", restartScene);
- }
-
- void OnTriggerExit(Collider other)
- {
- if (other.tag != "Player")
- return;
- if (!isTriggering)
- return;
-
- isTriggering = false;
- NotificationServer.notify("hide VictoryButton");
- }
-
- void searchlightStateChanged()
- {
- if (isTriggering && Searchlight.state == Searchlight.SearchState.Chasing)
- {
- isTriggering = false;
- NotificationServer.notify("hide VictoryButton");
- }
- }
-
- public void victoryClicked()
- {
- NotificationServer.notify("hide VictoryButton");
- NotificationServer.notify("switch off", null);
- NotificationServer.notify("fade bgm");
- NotificationServer.notify("play sfx", "shipSpotted_2:0.5");
- NotificationServer.notify("show VictoryPanel");
- NotificationServer.notify("hide GameUI");
- }
-
- public void restartScene()
- {
- isTriggering = false;
- }
- }
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