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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public abstract class HeavyObject : WaterObject {
-
- public float splashRadius;
- public float splashPower;
-
- public override void OnWaterEnter(WaterController water) {
- // Debug.Log ("creating wave");
- water.CreateWave (transform.position, splashRadius, splashPower);
- }
-
- }
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