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- #pragma strict
- import DentedPixel;
-
- public var customAnimationCurve:AnimationCurve;
-
- public var pt1:Transform;
- public var pt2:Transform;
- public var pt3:Transform;
- public var pt4:Transform;
-
- private var containingSphere:Transform;
- private var spline:LTSpline;
- private var ltLogo:GameObject;
-
- function Start () {
- ltLogo = GameObject.Find("LeanTweenLogo");
- containingSphere = GameObject.Find("ContaingCube").transform;
-
- var path:Vector3[] = [pt1.position,pt1.position,pt2.position,pt3.position,pt4.position,pt4.position];
- spline = new LTSpline( path );
- LeanTween.moveSplineLocal( ltLogo, path, 3.0 ).setEase(LeanTweenType.easeInQuad).setOrientToPath(true).setRepeat(-1);
- }
-
- function Update(){
- containingSphere.transform.eulerAngles.y += Time.deltaTime*3.0;
- }
-
- function OnDrawGizmos(){
- if(spline!=null)
- spline.gizmoDraw(1.0f); // debug aid to be able to see the path in the scene inspector
- }
-
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