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- using UnityEngine;
- using System.Collections;
- using System.Reflection;
- using DentedPixel;
-
- public class GeneralEasingTypes : MonoBehaviour {
-
- public float lineDrawScale = 10f;
- public AnimationCurve animationCurve;
-
- private string[] easeTypes = new string[]{
- "EaseLinear","EaseAnimationCurve","EaseSpring",
- "EaseInQuad","EaseOutQuad","EaseInOutQuad",
- "EaseInCubic","EaseOutCubic","EaseInOutCubic",
- "EaseInQuart","EaseOutQuart","EaseInOutQuart",
- "EaseInQuint","EaseOutQuint","EaseInOutQuint",
- "EaseInSine","EaseOutSine","EaseInOutSine",
- "EaseInExpo","EaseOutExpo","EaseInOutExpo",
- "EaseInCirc","EaseOutCirc","EaseInOutCirc",
- "EaseInBounce","EaseOutBounce","EaseInOutBounce",
- "EaseInBack","EaseOutBack","EaseInOutBack",
- "EaseInElastic","EaseOutElastic","EaseInOutElastic",
- "EasePunch","EaseShake",
- };
-
- void Start () {
-
- demoEaseTypes();
- }
-
- private void demoEaseTypes(){
- for(int i = 0; i < easeTypes.Length; i++){
- string easeName = easeTypes[i];
- Transform obj1 = GameObject.Find(easeName).transform.FindChild("Line");
- float obj1val = 0f;
- LTDescr lt = LeanTween.value( obj1.gameObject, 0f, 1f, 5f).setOnUpdate( (float val)=>{
- Vector3 vec = obj1.localPosition;
- vec.x = obj1val*lineDrawScale;
- vec.y = val*lineDrawScale;
-
- obj1.localPosition = vec;
-
- obj1val += Time.deltaTime/5f;
- if(obj1val>1f)
- obj1val = 0f;
- });
- if(easeName.IndexOf("AnimationCurve")>=0){
- lt.setEase(animationCurve);
- }else{
- MethodInfo theMethod = lt.GetType().GetMethod("set"+easeName);
- theMethod.Invoke(lt, null);
- }
-
- if(easeName.IndexOf("EasePunch")>=0){
- lt.setScale(1f);
- }
- }
-
- LeanTween.delayedCall(gameObject, 10f, resetLines);
- LeanTween.delayedCall(gameObject, 10.1f, demoEaseTypes);
- }
-
- private void resetLines(){
- for(int i = 0; i < easeTypes.Length; i++){
- Transform obj1 = GameObject.Find(easeTypes[i]).transform.FindChild("Line");
- obj1.localPosition = new Vector3(0f,0f,0f);
- }
- }
-
- }
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