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- #pragma strict
- import DentedPixel;
-
- public var dudeTexture:Texture2D;
- public var prefabParticles:GameObject;
-
- #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
-
- function Start () {
- // Setup
- var avatarRotate:GameObject = createSpriteDude( "avatarRotate", new Vector3(-2.51208f,10.7119f,-14.37754f), true);
- var avatarScale:GameObject = createSpriteDude( "avatarScale", new Vector3(2.51208f,10.2119f,-14.37754f), true);
- var avatarMove:GameObject = createSpriteDude( "avatarMove", new Vector3(-3.1208f,7.100643f,-14.37754f), true);
-
- // Rotate Example
- LeanTween.rotateAround( avatarRotate, Vector3.forward, -360f, 5f);
-
- // Scale Example
- LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
- LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 1f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
-
- // Move Example
- LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(1.7f, 0f, 0f), 2f).setEase(LeanTweenType.easeInQuad);
-
- // Delay
- LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(2f, -1f, 0f), 2f).setDelay(3f);
-
- // Chain properties (delay, easing with a set repeating of type ping pong)
- LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setRepeat(5).setLoopPingPong();
-
- // Call methods after a certain time period
- LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
- }
-
- function createSpriteDude( name:String, pos:Vector3, hasParticles:boolean ):GameObject{
- var go:GameObject = new GameObject(name);
- var ren:SpriteRenderer = go.AddComponent(SpriteRenderer);
- go.GetComponent.<Renderer>().material.color = new Color(0f,181f/255f,1f);
- ren.sprite = Sprite.Create( dudeTexture, new Rect(0.0f,0.0f,256.0f,256.0f), new Vector2(0.5f,0f), 256f);
- go.transform.position = pos;
-
- if(hasParticles){
- var particles:GameObject = GameObject.Instantiate(prefabParticles, Vector3.zero, prefabParticles.transform.rotation ) as GameObject;
- particles.transform.parent = go.transform;
- particles.transform.localPosition = prefabParticles.transform.position;
- }
- return go;
- }
-
- // Advanced Examples
- // It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
-
- function advancedExamples(){
- LeanTween.delayedCall(gameObject, 14f, function(){
- for(var i:int=0; i < 10; i++){
- // Instantiate Container
- var rotator:GameObject = new GameObject("rotator"+i);
- rotator.transform.position = new Vector3(2.71208f,7.100643f,-12.37754f);
-
- // Instantiate Avatar
- var dude:GameObject = createSpriteDude( "dude"+i, new Vector3(-2.51208f,7.100643f,-14.37754f), false);//(GameObject)GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation );
- dude.transform.parent = rotator.transform;
- dude.transform.localPosition = new Vector3(0f,0.5f,0.5f*i);
-
- // Scale, pop-in
- dude.transform.localScale = new Vector3(0f,0f,0f);
- LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
-
- // Color like the rainbow
- var period:float = LeanTween.tau/10*i;
- var red:float = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
- var green:float = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
- var blue:float = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
- var rainbowColor:Color = new Color(red, green, blue);
- LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
-
- // Push into the wheel
- LeanTween.moveLocalZ(dude, -2f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
- function( rot:GameObject ){
- LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f);
- }
- ).setOnCompleteParam( rotator );
-
- // Jump Up and back down
- LeanTween.moveLocalY(dude,1.17f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong(1).setEase(LeanTweenType.easeInOutQuad);
-
- // Alpha Out, and destroy
- LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
- function(rot:GameObject){
- Destroy( rot ); // destroying parent as well
- }
- ).setOnCompleteParam( rotator );;
- }
-
- }).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
- }
-
- #endif
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