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7 years ago
  1. using UnityEngine;
  2. using System.Collections;
  3. using DentedPixel;
  4. public class GeneralBasics2dCS : MonoBehaviour {
  5. public Texture2D dudeTexture;
  6. public GameObject prefabParticles;
  7. #if !(UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2)
  8. void Start () {
  9. // Setup
  10. GameObject avatarRotate = createSpriteDude( "avatarRotate", new Vector3(-2.51208f,10.7119f,-14.37754f));
  11. GameObject avatarScale = createSpriteDude( "avatarScale", new Vector3(2.51208f,10.2119f,-14.37754f));
  12. GameObject avatarMove = createSpriteDude( "avatarMove", new Vector3(-3.1208f,7.100643f,-14.37754f));
  13. // Rotate Example
  14. LeanTween.rotateAround( avatarRotate, Vector3.forward, -360f, 5f);
  15. // Scale Example
  16. LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
  17. LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 1f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
  18. // Move Example
  19. LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(1.7f, 0f, 0f), 2f).setEase(LeanTweenType.easeInQuad);
  20. // Delay
  21. LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(2f, -1f, 0f), 2f).setDelay(3f);
  22. // Chain properties (delay, easing with a set repeating of type ping pong)
  23. LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setLoopPingPong(3);
  24. // Call methods after a certain time period
  25. LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
  26. }
  27. GameObject createSpriteDude( string name, Vector3 pos, bool hasParticles = true ){
  28. GameObject go = new GameObject(name);
  29. SpriteRenderer ren = go.AddComponent<SpriteRenderer>();
  30. go.GetComponent<SpriteRenderer>().color = new Color(0f,181f/255f,1f);
  31. ren.sprite = Sprite.Create( dudeTexture, new Rect(0.0f,0.0f,256.0f,256.0f), new Vector2(0.5f,0f), 256f);
  32. go.transform.position = pos;
  33. if(hasParticles){
  34. GameObject particles = (GameObject)GameObject.Instantiate(prefabParticles, Vector3.zero, prefabParticles.transform.rotation );
  35. particles.transform.parent = go.transform;
  36. particles.transform.localPosition = prefabParticles.transform.position;
  37. }
  38. return go;
  39. }
  40. // Advanced Examples
  41. // It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
  42. void advancedExamples(){
  43. LeanTween.delayedCall(gameObject, 14f, ()=>{
  44. for(int i=0; i < 10; i++){
  45. // Instantiate Container
  46. GameObject rotator = new GameObject("rotator"+i);
  47. rotator.transform.position = new Vector3(2.71208f,7.100643f,-12.37754f);
  48. // Instantiate Avatar
  49. GameObject dude = createSpriteDude( "dude"+i, new Vector3(-2.51208f,7.100643f,-14.37754f), false);//(GameObject)GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation );
  50. dude.transform.parent = rotator.transform;
  51. dude.transform.localPosition = new Vector3(0f,0.5f,0.5f*i);
  52. // Scale, pop-in
  53. dude.transform.localScale = new Vector3(0f,0f,0f);
  54. LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
  55. // Color like the rainbow
  56. float period = LeanTween.tau/10*i;
  57. float red = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
  58. float green = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
  59. float blue = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
  60. Color rainbowColor = new Color(red, green, blue);
  61. LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
  62. // Push into the wheel
  63. LeanTween.moveLocalZ(dude, -2f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
  64. ()=>{
  65. LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f);
  66. }
  67. );
  68. // Jump Up and back down
  69. LeanTween.moveLocalY(dude,1.17f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong(1).setEase(LeanTweenType.easeInOutQuad);
  70. // Alpha Out, and destroy
  71. LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
  72. ()=>{
  73. Destroy( rotator ); // destroying parent as well
  74. }
  75. );
  76. }
  77. }).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
  78. }
  79. #endif
  80. }