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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Boulder : HeavyObject
  5. {
  6. public override void OnWaterStay(WaterController water,float waveHeight)
  7. {
  8. }
  9. public override void OnWaterExit(WaterController water)
  10. {
  11. }
  12. }