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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class BoatController : WaterObject {
  6. public override void OnWaterEnter() {
  7. throw new NotImplementedException();
  8. }
  9. public override void OnWaterStay() {
  10. throw new NotImplementedException();
  11. }
  12. public override void OnWaterExit() {
  13. throw new NotImplementedException();
  14. }
  15. // Use this for initialization
  16. void Start () {
  17. }
  18. // Update is called once per frame
  19. void Update () {
  20. }
  21. }