|
|
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- [RequireComponent(typeof(BoxCollider))]
- public class HidingSpot : MonoBehaviour {
-
-
- // Use this for initialization
- void Start() {
- GetComponent<BoxCollider>().isTrigger = true;
- }
-
- // Update is called once per frame
- void Update() {
-
- }
-
- void OnTriggerEnter(Collider other) {
- if (other.gameObject.CompareTag("Player")) {
- Searchlight.playerHidden = true;
- Debug.Log("player here");
- }
-
- }
-
- void OnTriggerExit(Collider other) {
- if (other.gameObject.CompareTag("Player")) {
- Searchlight.playerHidden = false;
- Debug.Log("player exit");
- }
- }
- }
|