|
|
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public abstract class WaterObject : MonoBehaviour {
-
- /// <summary>
- /// Called when object intersects water plane
- /// </summary>
- public abstract void OnWaterEnter();
-
- /// <summary>
- /// Called while objects stays in water
- /// </summary>
- public abstract void OnWaterStay();
-
- /// <summary>
- /// Called when object leaves water
- /// </summary>
- public abstract void OnWaterExit();
-
-
- }
|