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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public static class MineSweeperConstants
{
private static Texture2D Cell_Button;
private static Texture2D Cell_Clicked;
private static GUIStyle Button_Style;
private static GUIStyle Clicked_Style;
/// <summary>
/// Height and Width of a Cell in Pixels
/// </summary>
public static int CELL_SIZE { get { return 20; } }
/// <summary>
/// Texture of Cell when it hasn't been clicked
/// </summary>
public static Texture2D CELL_BUTTON
{
get
{
if (Cell_Button == null)
{
Cell_Button = CreateButtonTexture(Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
Debug.Log("Generating CELL_BUTTON");
}
return Cell_Button;
}
}
/// <summary>
/// Texture of Cell when it has been clicked
/// </summary>
public static Texture2D CELL_CLICKED
{
get
{
if (Cell_Clicked == null)
{
Cell_Clicked = CreateButtonTexture(new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
Debug.Log("Generating CELL_CLicked");
}
return Cell_Clicked;
}
}
/// <summary>
/// Style to use with a Cell_Button
/// </summary>
public static GUIStyle STYLE_CELL_BUTTON
{
get
{
if (Button_Style == null)
{
Debug.Log("Creating Cell Style");
Button_Style = new GUIStyle();
Button_Style.alignment = TextAnchor.MiddleCenter;
Button_Style.normal.background = CELL_BUTTON;
}
return Button_Style;
}
}
/// <summary>
/// Style to use with a Cell_Button
/// </summary>
public static GUIStyle STYLE_CELL_CLICKED
{
get
{
if (Clicked_Style == null)
{
Debug.Log("Creating Cell Style Clicked");
Clicked_Style = new GUIStyle();
Clicked_Style.alignment = TextAnchor.MiddleCenter;
Clicked_Style.normal.background = CELL_CLICKED;
}
return Clicked_Style;
}
}
private static Texture2D CreateButtonTexture(Color highLight, Color mainColor, Color lowLight)
{
Texture2D retval = new Texture2D(CELL_SIZE, CELL_SIZE);
for (int i = 0; i < CELL_SIZE; i++)
{
for (int j = 0; j < CELL_SIZE; j++)
{
if (i == 0 || j == CELL_SIZE - 1)
{
retval.SetPixel(i, j, highLight);
}
else if (i == CELL_SIZE - 1 || j == 0)
{
retval.SetPixel(i, j, lowLight);
}
else
retval.SetPixel(i, j, mainColor);
}
}
retval.Apply();
return retval;
}
}
public class Board
{
private Cell[,] Cells;
private int MineCount = 10;
public Board(Vector2Int Size)
{
Cells = new Cell[Size.x, Size.y];
for (int i = 0; i < Size.x; i++)
for (int j = 0; j < Size.y; j++)
Cells[i, j] = new Cell(this, new Vector2Int(i, j));
PlaceMines(new Vector2Int(0, 0));
}
public void OnGUI()
{
foreach (Cell cell in Cells)
cell.DrawCell();
}
public void OnClick()
{
Event e = Event.current;
if (e.type == EventType.MouseUp)
{
foreach (Cell cell in Cells)
cell.OnClick(e.button, e.mousePosition);
}
}
public Cell[] AdjacentCells(Vector2Int coords)
{
List<Cell> retVal = new List<Cell>();
for (int i = -1; i <= 1; i++)
{
if (coords.x + i < 0 || coords.x + i >= Cells.GetLength(0))
continue;
for (int j = -1; j <= 1; j++)
{
if (coords.y + j < 0 || coords.y + j >= Cells.GetLength(0))
continue;
if (i == 0 && j == 0)
continue;
retVal.Add(Cells[coords.x + i, coords.y + j]);
}
}
return retVal.ToArray();
}
public void PlaceMines(Vector2Int startPos)
{
int placedMines = 0;
while (placedMines < MineCount)
{
int x = Random.Range(0, Cells.GetLength(0) - 1);
int y = Random.Range(0, Cells.GetLength(1) - 1);
if (!Cells[x, y].containsMine || startPos != new Vector2Int(x,y))
{
Cells[x, y].containsMine = true;
Debug.Log("Mine at: (" + x + ", " + y + ")");
placedMines++;
}
}
}
}
public class Cell
{
public enum Mark { None,Flag,Question}
public bool isClicked = false;
public bool containsMine = false;
public int adjacentMines = 0;
public Board board;
private Rect rect;
Vector2Int coords;
public bool isMarked = false;
public Cell(Board board, Vector2Int coords)
{
this.board = board;
this.coords = coords;
rect = new Rect(coords.x * MineSweeperConstants.CELL_SIZE + 1, coords.y * MineSweeperConstants.CELL_SIZE + 1, MineSweeperConstants.CELL_SIZE, MineSweeperConstants.CELL_SIZE);
}
public void DrawCell()
{
if (!isClicked)
{
if (isMarked)
GUI.Label(rect, "!", MineSweeperConstants.STYLE_CELL_BUTTON);
else
{
GUI.Label(rect, "", MineSweeperConstants.STYLE_CELL_BUTTON);
}
}
else
{
if (containsMine)
GUI.Label(rect, "X", MineSweeperConstants.STYLE_CELL_CLICKED);
else
{
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = MineSweeperEditor.getColor(adjacentMines);
GUI.Label(rect, adjacentMines.ToString(), MineSweeperConstants.STYLE_CELL_CLICKED);
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = Color.black;
}
}
}
public void OnClick(int button, Vector2 mousePos)
{
if (rect.Contains(mousePos))
{
if (button == 0)
DoLeftClick();
else if (button == 1)
DoRightClick();
}
}
private void DoLeftClick()
{
if (isClicked)
return;
isClicked = true;
Cell[] adjacentCells = board.AdjacentCells(coords);
foreach (Cell cell in adjacentCells)
{
if (cell.containsMine)
adjacentMines++;
}
if (adjacentMines == 0 && !containsMine)
foreach (Cell cell in adjacentCells)
if (!cell.isClicked)
cell.DoLeftClick();
}
private void DoRightClick()
{
isMarked = !isMarked;
}
}
public struct Vector2Int
{
public int x;
public int y;
public Vector2Int(int x, int y)
{
this.x = x;
this.y = y;
}
public override bool Equals(System.Object obj)
{
return obj is Vector2Int && this == (Vector2Int)obj;
}
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode();
}
public static bool operator ==(Vector2Int x, Vector2Int y)
{
return x.x == y.x && x.y == y.y;
}
public static bool operator !=(Vector2Int x, Vector2Int y)
{
return !(x == y);
}
}