Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Triggers haptic pulses based on distance between 2 positions
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class DistanceHaptics : MonoBehaviour
{
public Transform firstTransform;
public Transform secondTransform;
public AnimationCurve distanceIntensityCurve = AnimationCurve.Linear( 0.0f, 800.0f, 1.0f, 800.0f );
public AnimationCurve pulseIntervalCurve = AnimationCurve.Linear( 0.0f, 0.01f, 1.0f, 0.0f );
//-------------------------------------------------
IEnumerator Start()
{
while ( true )
{
float distance = Vector3.Distance( firstTransform.position, secondTransform.position );
SteamVR_TrackedObject trackedObject = GetComponentInParent<SteamVR_TrackedObject>();
if ( trackedObject )
{
float pulse = distanceIntensityCurve.Evaluate( distance );
SteamVR_Controller.Input( (int)trackedObject.index ).TriggerHapticPulse( (ushort)pulse );
}
float nextPulse = pulseIntervalCurve.Evaluate( distance );
yield return new WaitForSeconds( nextPulse );
}
}
}
}